oosyrag's Forum Posts

  • It depends on what you do with it. If you're looping through the entire array it might be a bit taxing, that's a million cells to check.

    There may be more efficient ways to store the data. Again it depends on your use.

    I've made a parser that uses arrays with 100k+ cells, it performs operations pretty much instantly for me.

  • Unsure what you mean by ping.

    Most games will usually have some things need to be done every tick. The key to maximize performance is to use it only when you need to.

  • The multiplayer plugin may be able to do what you want, but you could be better served with a database backend. Even using the multiplayer plugin you might want a dedicated host. It all depends on the scope of your requirements.

    The Facebook plugin itself does not have support for multiplayer functions as far as I know.

  • Use the "scroll to" behavior.

  • am facing some issues

    What issues are you facing?

    There shouldn't be anything you could do in C2 that you can't in C3.

    Edit: The video tutorial is in many parts. Which part have you gotten to/gotten stuck at?

  • You're going to have to make some compromises when editing on mobile. The way to do it is direct entry of specific values as you have experienced. I personally find the mobile interface more useful for event sheet/value editing, or putting together quick proof of concepts. You'll have a much better time doing level and layout editing with a mouse and keyboard.

  • The current positioning for form elements works accurately as far as I've seen. Construct overwrites any positioning done in CSS, and event based positioning with those objects remain accurate as well. I believe Z order is the biggest obstacle.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm all for additional CSS support.

    A <span>/<div> text object and class tag support would be great.

  • Sounds like a cell sizing issue. If your pathfinding grid's cell size is larger than the sprite, then the sprite should never collide with a solid.

  • There are ways to download a webpage/linked pages as html or PDF, you can search for them. Although the manual gets updated fairly frequently and navigation is much easier with links when using as a reference.

    There is also the Construct 2 manual available as a PDF, it is still mostly relevant - especially the first few sections like overview, interface, and project primitives.

    scirra.com/manual/1/construct-2

  • I'm not familiar with Persona 5, but...

    Two ways include using a timer (behavior), or an incrementing counter variable.

    I'd say a timer might be better suited to having time pass in real time, and a counter variable would be better for a action based/trigger type system. Of course you can use both together too.

    You would have two variables, to keep track of days, and time within the days.

    Lets say your incrementing counter variable represents hours. Every time you take an action (that takes one hour), add one to that variable. When the variable reaches 24 (or 16 or however long your "day" is), reset it to 0, and trigger a new day (add one to your "day" counter variable).

    If you wanted in real time, you can do something similar. Lets say 5 minutes represents one hour. Use the timer behavior, set it for 300 seconds, and when the On Timer condition triggers, add one to the "hour" variable.

    You can break it up into minutes if you wanted to, the concept is the same. When you have variables keeping track of your game time, you can use conditions to compare those variables to values you want to trigger or activate during specific times in game.

  • You can use the expression Array.IndexOf to get the index (position in array) of whatever you are trying to find.

    So if the goal is to insert values before and after the specified index, you would use the array action insert "cat" at index Array.IndexOf(gFindWord) for after, and Array.IndexOf(gFindWord)-1 for before.

    Edit: It might be +1 for after and no adjustment for before.

  • Email and paypal are oosyrag at gmail. Let me know if you run into issues, or if there was any particular existing subtitle file format you want to work with, I should be able to adapt it.

  • Have you done the Ghost Shooter Tutorial? You can get to it from the start page. It has what you are looking for.

  • I made a psuedo coloring book example a long time ago, where you have to slice up the colorable pieces yourself as different sprites, and set a filter to "color" them. Could be a lot of up front work, depending on the scope of your project and how comfortable you are with other imaging software to create the slices.

    dropbox.com/s/l1wwv4ed2midjdk/coloring.capx