NotionGames's Forum Posts

  • I'll PM you. or add me on skype 'datboidrew'

  • There are a ton of threads with collective experiences

    I personally gave up on those exporters but check out this thread. It may be of some use:

    scirra.com/forum/does-appmobi-cocoonjs-deliver_topic60709.html

  • Only thing i can think of is making a mini game suite with C2 games. everyone make a small game and put them out as a collection. Other than that, im not sure how that would work

  • I'm not sure if I have gotten word about when exactly my console will be here. But they did tell me that it will be shipped by the end of the month.

    I'm thinking I may have to port the OUYA version with the Wii U Version through the use of Unity.

  • <img src="http://i47.tinypic.com/mijpr7.jpg" border="0" />

    <img src="http://i48.tinypic.com/3517csh.jpg" border="0" />

    <img src="http://i50.tinypic.com/1z18mpt.jpg" border="0" />

    <img src="http://i45.tinypic.com/901u79.jpg" border="0" />

  • Thanks guys for the interest! I've been working on Super Ubi Land myself right now but I cannot lie, I would like some help on my next game Team Notion. I've been able to get in contact with Nintendo on developing for the Wii U so I'm hoping to be able to team up with someone who does know how to program in general.

    I want to create my games in C2 first then port over to Unity in order for the games to work on the Wii U (I'm sure thats a very backwards way of doing things but I want C2 to have more projects in it's catalog).

    If anyone is interested, please send me a PM. Particularly anyone who can make a 2d side scrolling beat em up similar to the ninja turtles in time, streets of rage or castle crasher games.

  • Datboidrew

  • This is neat :)

  • Last image really caught my eye, keep pushing cause it's looking great!

    Thanks! Trying my best while learning C2 at the same time :D

  • http://www.pcgamer.com/2012/11/03/the-indies-guide-to-game-making/

    No Scirra mention in here :/ but overall good read

  • Well, the store page clearly states "Make iOS apps"/"Make android apps", not "Publish natively to...".

    And those link to clear tutorials about the method used.

    Anyway, Ashley already said they will clear out things on the home page.

    I'm not going to lie... that was reaching Kyatric. C2 seems to be made for people without too much programming/technical knowledge and overall casual game creators. So "Make iOS/Android apps" reads the same as "Publish natively to..." to the intended demographic.

    Glad to hear it will be cleared up though. As someone who bought C2 thinking I would be able to create apps much easier than it is and part of that casual demographic I do agree a lot of what's on the homepage was misleading. I'm just being honest. I do love the program and it has pretty much made me not care as much to publish to mobile but my original intention was to do so.

    As long as we're honest as possible about the product, the feedback will shape up C2 (an already great product) to become a much much better product in the end.

  • Super Ubi Land Frost Fandango level gameplay update:

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  • Yea... I wish I didn't have to go through the hassle as well :/

    The set up for construct 2 is so easy for me to use and it would be really good to be able to have exporters like that even if I had to pay hundreds of dollars more for it as an add-on.

    But I'm doing what I have to do in the mean time *shrugs*

  • Thanks guys!

    I haven't put too much thought into that. I have two programmers that are good with unity that I was thinking of splitting sales with. Ideally, I'd like to raise enough to just pay them upfront for their work. But i estimate it would take possibly 3-5 months for them to port the game over so I would think about 15 grand per programmer to port. That's just an estimate though.

  • Have to remake the game unity which comes with the dev kit.