Ninjadoodle's Forum Posts

  • Hi lucid

    I've had the Spriter Pro license for a while, but only just started learning how to use it and it is a great tool.

    Any chance you guys will add a "Snap to grid" for bones and images in the near future (along with a customizable grid)? I could really use this feature in my workflow as I rely on precise setups etc.

    Please let me know if this is something you guys are considering

    Thank you in advance!

  • Hi TheRealDannyyy

    Thank you for the ideas!

    What about just wrapping a folder structure?

    For example, I create an index.html outside of C2, with thumbnails linking to games, then include folders with several C2 games - then inside the games I provide a button to go back to the index.html?

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  • Hi guys

    Would it be possible to wrap (using Cocoon JS or another wrapper) an entire website (including C2 games) as an app for mobile?

    Basically, I'm thinking of creating a mobile version of my site, which would have several c2 games on it. I would like to wrap the website, and give people free updates, when new games come out. I've seen similar apps made by a few of the html5 portals.

    Just throwing around ideas here, but I'm wondering if something like this would work?

    Thank you for any feedback

  • Hi byondisoft - Thanks, I'm happy you like it Yup, everything apart from the music and sfx is done by me. The music is royalty free (I buy it from opuzz.com) and the sfx are mostly from soundjay.com + some I bought from thegamecreators.com. I enjoy making the graphics and animations, but I'm used to working with tweens and containers a lot, so it took me a while to get used to how things work in C2. Really happy with the workflow now tho.

  • Hi guys

    Here is my latest game, and the first of the series made in Construct 2.

    http://ninjadoodle.com/clickplaytime-6/

    Have fun and please let me know what you think

    ***

    It's been a long learning curve, but I've figured out a LOT about C2, making this game.

    There are a few features that I'm missing, and I think the engine could use ( especially native tweens + containers). I currently use Litetween (which is great), but wish that C2 had it's own tweeting engine. I also feel that using pins is a pain and wish C2 had a "container feature".

    Apart from that, using C2 has been an awesome experience. It's very stable and I love the performance of the published html. Once you understand how the "eventing" works - as opposed to let's say Javascript, everything is really quick and efficient. C2 is a really good piece of software.

  • Hi guys

    - Thank you for the tips, I already use global layers

    annauva - Thanks heaps, that's exactly what I was looking for!

  • Hi guys

    I'm trying to copy some objects from a layer in one layout into a layer in another.

    Is there a way to "paste in place"? I always have to manually reposition the objects.

    Thank you in advance!

  • Yes please!!! Definitely leaderboards and achievements + cloud save! This would rock sooooo much

  • Hi Kyatric - Thanks heaps, that's exactly what I was looking for

  • Hi mystazsea

    Thanks you for your help, but it's still not what I'm looking for.

    This is an extract from one of the linked tutorials ...

    [quote:3f3fztne]2. Once the Javascript is downloaded (typically very quickly, since the code is small), the default loader appears. This is Construct 2's stock loading bar, which is typically a HTML5 logo with a blue progress bar. This is shown while the loader layout is itself loading. The default loader style can also be changed in Project Properties (see later).

    What I'm trying to ask, is whether there is any way to style the 'default' preloaded, which still appears when loading a 'Loader Layout'. There are only two styles to choose from for the default loader style, and I would love to find out how to customise them.

    I would just be happy, if I could change the blue bar colour and style the width and height, as well as the thickness of the border.

    Thanks again!

  • Hi mystazsea

    Thank you for the link, but what I'm looking to change is the default preload bar (blue bar).

    This still appears while loading the loader layout.

    Any ideas on how I could style this would be awesome (even if it means digging into code or using plains etc.)

    Thank you!

  • Hi guys

    Is there any way to change the way the preload bar looks?

    I've searched the forum, and found some threads where this feature was being added a couple of years back, but I can't find any concrete answers.

    Any advice would be awesome

    Thank you!

  • Hi guys

    I figure it out! Not really sure what exactly I was doing wrong, but now it works

    Thanks heaps for your help - you guys are awesome!

  • Hi guys

    BillAlex, SimoneT - Thank you heaps for your help! Sorry my question was a little confusing. I should not have used the term tile, as I'm actually using sprites.

    I still can't get this working tho - I have five letter sprites and trying to swap any two of them at a time. I've setup a 'family' called letters, and tried using the techniques from above, but no luck.

    What I have is ...

    On touched Family 'Letters' then add 1 to Counter

    (sub-event) if Counter = 0 then set Name to Letters.Name, set Num to Letters.AnimationFrame

    (sub-event) if Counter = 1 then set Name2 to Letters.Name, set Num2 to Letters.AnimationFrame

    ... what I'm struggling with is actually looping through the letters family and switching the frames.

    Thanks again for your help!

  • Hi guys

    I'm having trouble finding simple way to select 2 tiles (out of 5) and swap their animation frames.

    Tile One's frame becomes Two's current frame - and Tile Two's frame becomes Tile One's.

    Basically, this is to do a scramble puzzle. You have to select 2 tiles out of 5 until you reorganise them into the correct work.

    So far I have 5 tiles in a family called "tiles" which has the variable "name". Each tile is titled 1-5.

    Each tile is set to a frame from 1-26 (alphabet).

    If anyone can help, that would be awesome

    Thank you in advance!