newt's Forum Posts

  • Thanks!

    Might want to add a c to [EFFET] tho.

  • You could do something like a title. Just have a database of names, and a database of adjectives.

    Something like:

    John the brave

    Mike the flatulent

    Joe the weird

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  • Thanks all!

    How come newt has the insight on how presents are handled in Santa's workshop? That's quite shocking news!

    And a cool concept for a nice xmas game I have to admit.

    I do have a little problem though, because at a certain point it doesn't seem to let me add any more presents. I figured it might be part of the gameplay, but it seems random too. I end up clicking wildly hoping for a present to spawn. So how's the limitation actually handled in this?

    Scratch the tiny part, was being stupid.

    Also let me mention that I probably wouldn't have bothered to download and try this game, if it wasn't for newt posting it. Why not add a screenshot to the post to get people interested? This is a cool looking game after all!

    Screen shot added, and yeah you have till the end of the song.

    > I'm giving you bonus points for having the naughtiest .exe name for a Construct game yet.

    >

    O ho ho ho

    I have no idea what your talking about.

    I managed to get a score of -13 Well, at least 50 something kids will be happy...

    Also, nice use of the song

    And I like the way the jaw serves as a spring.

    Don't you want to link it in the thread? That's what it was created for

    There's a link to the game in my last post, that's good enough by me.

    Also posted to gamejolt for posterity.

    http://gamejolt.com/freeware/games/other/santa-s-package-handler/4022/

    Also, I could upload the mp3 to gamejolt if you like, with credit to you of course.

  • Always wanted to do a holiday game, but never got around to it.

    Thanks to some motivation from this thead:

    http://www.scirra.com/forum/viewtopic.php?f=5&t=7866&p=60938#p60938

    I finally did.

    The game:

    Due to budget costs Santa can't deliver all the presents himself, so as a lot of people do he's using a delivery service.

    The problem is the "package handler's" have no way to tell who's been naughty, and who's been nice.

    This is the solution they came up with.

    To play:

    On go click to stack as many packages as you can.

    You'll have to stack a lot to get to the delivery chute.

    http://dl.dropbox.com/u/666516/Santa%27s%20Package%20Handler.exe

    <img src="http://dl.dropbox.com/u/666516/sph122010.png">

    Edit:

    Screen shot added.

  • As long as all the object names, variables, etc in the new cap there shouldn't be any big issues.

    But you have to make sure all objects related exist exactly as in the other before you start.

    When dealing with sprites it can get quite complicated, there's frame times, hot spots, image points, blah, blah, blah, blah.....

  • No time to explain now, but here's a cap to play with.

    http://dl.dropbox.com/u/666516/laneimagpoint.cap

  • I think the usual method is to use a dummy sprite with multiple image points.

    If you give the dummy the movement behavior, and have 2 different image points, you can have the car pick via variable which image point it should set position to.

  • [quote:3i6kitfa]weakness

    1. some resources such as sound and music aren't kept in the project file

    Um..

    This is actually a strength. Makes it much easier to share caps.

    Sounds and music added from resources are included in the exe.

    You can load anything you need from an external source, and (via plugin) you can package anything with it as well.

    [quote:3i6kitfa]2.you"ll need multiple sound objects in order to play sound FX simultaneously with music.

    Might want to take a look at the wiki on channels in the xaudio2 object.

    There's like up to 64 channels so that should not be an issue.

    I will say the object's use is an issue.

    Its very confusing for new people.

  • Trying to think of something else, but I'm drawing a blank.

    <img src="http://dl.dropbox.com/u/666516/2010present.png">

    Edit:

    Updated, with a game using Tulamides music.

    http://dl.dropbox.com/u/666516/Santa%27s%20Package%20Handler.exe

  • Well I'm not sure how your events are set up, but usually it's something like:

    private variable is >0

    -on click

    Basically your checking that there is ammo, and allowing it to fire in a sub event.

    If the first condition is not met the second wont happen.

  • 2008 was a loooong time ago in terms of the project, so a lot of the older caps probably wont run.

    It would be better to send a private message to the original poster, rather than make a new post that really can't contribute anything.

  • Um..... its lite.

  • That and a variable blur on blur mask.

  • Blurs are nice, but they sure can take a bite out of fps.

    http://dl.dropbox.com/u/666516/field.cap

    What would be really nice is a gradient object that works like Tulamides Gradients shader.

    IE a radial gradient.

  • Look at it this way. Regardless of what makes up the formula, it will always have a total.

    He can figure that amount on the fly, and save it to a separate variable.