newt's Forum Posts

  • Its really never a good idea to have sprites spawning without something in place to either destroy them, or choke the total count.

    So, yeah the thing your looking for as far as that goes is .count, sprite.count, etc.

    As in system compare sprite.count is less than n amount, do stuff.

  • Keep in mind the only real commitment that's been made is to finish html5.

    That in and of itself is a huge undertaking for one person. Then you have to take into account that html5 is constantly evolving across the browsers, and "finished" is going to be subjective for that reason.

  • Personaly i think its a pile of sh*t, you cant even incorporate simple commands, all i wanna do is move a sprite 360 and rotate 360 on a second controller and there's no script for it !

    Im sure someone here would help figure out how to do what you want, but your description is lacking.

  • I guess you can't very well demand your money back since a donation is not a product or service.

  • As Kyatric inferred some support can be added using plugs, and with the edk(exporter development kit) you will be able to export to systems that support 3d, xbox, etc.

  • C2's main objective is 2d games, so any 3d support will be minimal.

    So, very little in webgl, and even les in canvas2d.

    However pseudo 3d should be doable(2.5d), and there are lots of options on the third party side.

  • Not layers, layouts. Each layout has access to all existing assets. Think of them as pages in a book. Layers are like panes of glass.

    All you do is add a layout, add objects from the object bar, add conditions for that layout, specifically a condition to go to a particular layout.

  • Well, to me, sprite(index), really is the best way to pick in instances.

  • Well its really oop, object oriented programing.

    Basically you group things together like classes, etc, so that you can mentally visualize things rather than just looking at it like code.

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  • Check out the manual on layouts.

    Your limited in the free edition tho...

  • I guess in theory you could make a behavior, sprite(id).behaviorGetpos.x, or like sprite(iid).bullet.speed

  • Yann

    sprite(0).uid

  • If it helps you can always conceptualize variables as objects. :)

  • Right, and then it goes to the next one.

    It's not a big deal, if you don't want it triggered more than once you can just add the trigger once while true as a sub event.

  • Well you can have many different variables.

    Like:

    +-global.value("shake") =1

    -every n seconds set scroll.x to scroll.x +(-5+random(5))