newt's Forum Posts

  • Ah, OK.

    Well with Windows Metro coming soon......

    Perhaps that will generate more interest. The two are somewhat similar in experience, what with Chrome being able to run apps from the desktop.

    Thanks for looking into it.

  • Chrome just updated to 18.0.1025.162 m

    Still no go.

  • Try variable= this go to this

    variable = that go to that

    A lot of extra events, but at least its doable.

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  • Not sure if tillable will work with non power of two in Noise2.

    Edit:

    However, you can I think you can stretch the output, and noone would probably be able to tell the difference.

  • Perfect place to use for each.

    I would do something like:

    On sprite clicked, wait 1 second set opacity to 0

    ->for each sprite

    -->sprite compare opacity <1, sprite set opacity to 100

  • Yeah mouse works fine.

    It will register a touch, but dragging, or is touching, is pretty much borked.

    Even tried it on a few games, where touch worked previously, in the Chrome store.

    No go there as well.

  • All objects are accessible from every layout without needing to be global.

    This will be about the 20th time I've explained this. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Global means the object will be in all layouts, and will save it's state from one layout to the next.

    Therefore its is a better idea to create an event sheet include, where you can create, destroy, etc anything you like, any time you like, and place that, or those event sheets in the layouts where you need to do something to those objects. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • "I didn't get that. Do You think that this is a benefit over meshes?"

    Meshes can have color filters applied at the row/column.

    It would be faster than perpixel, but its per vertex instead.

    It really wouldn't work here, unless the texture is really small.

    It would be useful if say you wanted to add lighting.

    As to increasing the quality by basically subdividing it, yes that will add some, but keep in mind there is the hardware limitation, around 64x64.

  • Nice job there Rojo.

    I think, in theory, you could cut out both the sprite, and image manipulator. Canvas now has the ability to do distort maps, and Noise2 can generate without having to make an image.

    Then again you could also use color filters on the distort map.

  • eyeliner Perhaps you should leave the "dumb" part out when you make your plea. :P

    Im sure many of us in the US would be interested in that market.

    The question is what are the pros and cons?

    For example Apple takes a pretty big slice of the pie, and requires you to purchase the right to publish the app.

    Also, this this thing with IE not adapting webgl is a bit annoying.

    Does MS have any plans to work that out in a reasonable way?

    I would point out that I am pleasantly surprised at IE's performance currently.

  • First off you don't need the every tick event. The condition is compared every tick.

    Second, add the keyboard conditions as sub events to the variable compare condition.

    If it doesn't evaluate to true, then the sub events aren't run.

  • Is it possible to set it up where the user can only add else as a subevent.

    I don't see much of a reason to have it on top tier anyway.

  • Some plugs are in development here.

  • Just change every x seconds to every tick.

    Wont be faster than 0.00001 though....

    Edit:

    You can add more to the variable, like 2 instead of 1.