In r 105, and 106 when you import a capx from an older release the audio action play(by name)sets the attenuation to -10 dbs automatically.
No capx as I'd have to downgrade to show the bug.
Here is a way to do a spline though waypoints: http://dl.dropbox.com/u/5426011/examples%208/catmullrom.capx A plugin could be made to hide the formula, but there isn't a way to make an in IDE node editor at this time.
Here is a way to do a spline though waypoints:
http://dl.dropbox.com/u/5426011/examples%208/catmullrom.capx
A plugin could be made to hide the formula, but there isn't a way to make an in IDE node editor at this time.
Question is will we ever get that ability?
Perhaps someone should come up with an external editor. It's not like it has to be just for paths.
There's always the Xbox browser:
http://www.scirra.com/forum/xbox-360-internet-explorer-app-html5_topic57053.html
Plus a lot of mobile's browsers work very well.
I would point out multiplayer is pretty much out of the question at the moment though.
Develop games in your browser. Powerful, performant & highly capable.
Ya know, you could probably make something similar in Construct Classic.
Not sure how you would get the distort map's texture, but CC has access to vertice distorts.
Most people just create an emitter like the particles object set to emit a single object at a set rate, and a set time of fade.
I'd be more worried about possible limitations of the current editor than an exporter for platforms we already have.
The distance() between two points divided by 2, will give you a radius that you can use to get that x.
That is if both objects are of the same width, and height.
Considering what's going on here, this might be useful for our spammer.
I would think that self.x< object2.x ?self.x+(distance(self.x,self.y, object2.x,object2.y)/2) :self.x-(distance(self.x,self.y, object2.x,object2.y)/2) would work.
Since distance() is based on the hotspots.
Annoying, yes, but all globals are still available in all layouts.
Perhaps if there was a flag to display globals in specific, or all layouts.
What's good for the goose, is good for the gander.... or something like that. Heh
That was scary.
There are a few angles that work somewhat better for pixel art, but I doubt it would be worth the effort to add something to the editor.
The thing you have to remember about js is that you would most probably need to use webgl.
Else was always buggy in Cc. I would guess that's what the issue is.
Edit:
Just noticed the call for the family. Might be an issue as well.