Well somethings broke now.
What is expected when you use "Reverse Tween"?
In one of my old games I had the behavior set so that when you did a start tween it went to a relative position, and when you started a reverse tween it went back to its original position.
But it wouldn't do the reverse tween if it hadn't completed the initial start tween first.
Right now when I call for a reverse tween, all objects move.