Its probably some heuristic formula giving a so called false positive.
Try disabling the antivirus, and then doing the export.
If it doesn't do anything to the exe after you restart the antivirus, then its a good guess that its the real time scanner being over zealous.
Sure it would be nice if we could mix and/or, but the work around is fairly simple.
Just get rid of the or, and have the and's in two separate events.
You would have to duplicate the actions, but we have the function object that simplifies that.
Cool.
Thanks Ashley
It should work fine, as long as the canvas is blank beforehand, and its bounding box is bigger than the object you are pasting into it.
Rojo's canvas plug is the most obvious way.
Paste the sprite into the canvas, then save the Canvas.imageUrl into webstorage.
The system has a way to grab the screen, but thats the whole screen uncropped.
TELLES0808
You could simply add a condition to add to an instance variable when the behavior is triggered, but the use of an instance variable seems silly compared to changing it to run off of the users setting rather than seconds.
Develop games in your browser. Powerful, performant & highly capable.
The timer behavior has an expression for the number of seconds since the named timer was started.
Would it be possible to get the number, or index of what ever length of timer you added, rather than the number of seconds?
It might be nice if we had a json object that was parse-able, but with out the mandatory prefix that array, and dictionary have.
The cynic in me wants the think its just some ploy to make users update to 8.
Id love to be proven wrong. I've gotten quite used to it hanging around here.
Im afraid you're just wasting your time looking for unnecessary tools.
Take a look inside the folders from your export, and take a look at this.
There are several other blog posts along the same lines.
Derpbox is all 404 on that link.
shake no https
I can make an orbital example if you like.
Actually orbital would be a quick circle, or spiral around the camera's origin.
So, not exactly a shake.
What kind of shake? X axis, y axis, orbital?
The ability to export, and import sprites along with frames/ animations etc, as a single file/ object would go a long way to solving several issues.
I guess this is fixed now, cause its working.
Very nice job SirG.