newt's Forum Posts

  • Updated my original to use canvas.

  • Ok thanks, I'll put it under educational.

  • A zeldaish quadrant style scrolling might work.

    Basically after the player gets to a certain x, or y the camera scrolls the length of the viewport, rather than just move a little at a time.

  • The events are fairly easy to set up, but on the other hand you get the experience.

    For that alone I'd say go for it.

  • Quick question.

    I'm thinking of making something that is more like an app than a game.

    Basically its an online list of snippets that clayio members can add to.

    I've already made something similar in CC with Gamejolts api.

    gamejolt.com/games/other/codestruct/5391

    Works nice, but an online version would be better, and dealing with the Gamejolt api is a bit tedious without a regular plug.

    So the question is:

    Do you have any problems with that?

    It is somewhat game related.

  • Well do you really need that feature?

    Its not like you can't fill via paths.

  • Well Yanns polygon plug would give you that, but the fact is you don't need the collision you just need the point, and that's as easy as the math that gets you the line.

  • Perhaps you should implement a method that doesn't rely on image points.

  • Add one variable, they will all have it.

    Click on each separately and change each instances value.

    Then in events add an event for each instance that you want to compare.

    Like: if object is clicked compare object.variable= 1 do this

    if object is clicked compare object.variable= 2 do that

    if object is clicked compare object.variable= 3 do foo

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  • Rather than use the uid why not use an instance variable?

    You can give the object one variable, and give each instance a different value.

    Then when you click the instance, compare its variable in a sub event.

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  • The new timer behavior would work nicely here.

  • Its when ever you want it.

    Is moving works nice. If you're worried about it being set too often add a sub event with every x seconds, but really it should be negligible.

    Edit:

    tulamide

    Abracad-ampersand

  • Ok suppose you have 8 animations.

    Now take those 8 animations and rename them something like myaniamtion0, myaniamtion45, myaniamtion90, myaniamtion135, myaniamtion180, myaniamtion225, myaniamtion270, myaniamtion315, and myaniamtion360.

    Now suppose that rather than compare the angle you set the animation based on the angle like:

    mysprite set animation to "myanimation"&int(mysprite.Pathfinding.MoveAngle)

    What do you think would happen?