Diablo 1?
Sure.
Every platform?
Nope
The rest are 3d.
The free version is... free, go download that.
Develop games in your browser. Powerful, performant & highly capable.
Copy, and paste will always work.
scirra.com/forum/jagged-edges-in-r152_topic81169.html
Generally invisible objects, and layers have little impact, unless you use hundreds, and hundreds of objects.
mindfaQ
Bingo
Lets just call it isometric projection for sh*ts, and giggles.
Also containers work wonderfully for it
Actually, the tilemap object might work nice as well.
Edit:
Ashley would a system expression, or perhaps a behavior to do the conversion be doable?
You need to consider it doesn't work with webgl, and the dom stuff cant be easily stuck into anything other than a browser, IE no native, or mobile.
Isometric tiles math.
Stick in a particles object going full blast.
Just like "Request Fullscreen", it probably just doesn't exist on ios.
Some companies that make browsers view the html5 specification as suggestions, rather than directions.
Hey mate, If you have families, I could knock it up in about 10 minutes for free. If not, it's a bit too annoying sorry ^^. You could also just post in the 'How do I..?' forums and get a pretty good response.
Hey mate,
If you have families, I could knock it up in about 10 minutes for free. If not, it's a bit too annoying sorry ^^. You could also just post in the 'How do I..?' forums and get a pretty good response.
Use multiple instances, different frames.
:-D :-D :-D .... would also like to have a downgrade feature btw :)
:-D :-D :-D
....
would also like to have a downgrade feature btw :)
They tried that.
It was called "Half Frame Rate Mode".
I don't remember any talk of limitations like that.
And there is no sign of it in my c2license.txt/ receipt.
Were you on any medication when you purchased the license, and/ or are you on any now?
In other words, pretty sure they don't expire.
How bout just using overlap at offset, and getting rid of the array?
I was more like suggesting you use x, and y, offsets rather than sin, and cos.
In other words there is no extra benefit to using the trig, unless you wanted to do diagonals.
Rojo, yes, its just that the cell/2 gets you the hotspot offset.
Sin, and cos will have some issues when it comes to rounding angles, plus the only time you might want to use it is when those rounding issues would pop up ie diagonals. Catch 22 I guess.
Also I'd highly suggest snapping your mouse xy with int(mouse.x/cell)*cell +cell/2 for tile games.