newt's Forum Posts

  • JJList

    Tested on Ipad 3, and there is a slowdown on fps for the function, more like a choke really.

    It goes from 45, down to 40, accumulative for multiple shots, so that's not advisable.

  • Wow!

    I didn't think per pixel stuff was doable, but that may be even faster than Construct Classic could have done.

    Great job, or should I say tanks guys?

  • Right.

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  • Was "push out" one of those features only available in the licensed versions?

  • What about Ctrl v, or how about using events to place objects based on the Tilemap's tiles?

  • As far as adding characters to a game, it should just be a matter of adjusting the hotspot.

    I should say you will need families as it uses those for z sorting.

    Also, added another example with just the 8 Direction behavior.

    Z3b

  • For ease of use, its a projection of a regular 2d layer to an isomeric layer. You convert everything from 2d to iso offsets.

    So it will be shown at the correct iso xy, regardless of the movement type.

    In fact the movement part could be left out entirely from the capx.

  • Actually, I think that's a derivative of an example I did before we had families.

    Also, I'm not sure what you're getting at on the second part.

    Edit:

    OK, after looking over my dropbox, Im not sure if that was part of something I did.

    In any case the z3 example is much more advanced.

  • Every random() seconds doesn't make sense logically since the event is run every tick. So if random = 4 in one tick, and 2 in the next, 2 will come first, out of order.

    There is no expression to get a named function's return value, that's the point.

    The function object is global, so the return value can be changed by any function call.

    Hopefully you can see where that could be an issue down the line.

    Also pretty sure that While wont play nice in an event that's only triggered once

  • You have every random 4 seconds, which is not ideal(should be if random(something) = something else, then do stuff), setting it to -1 all the time.

    Also do you see the expression to get the return value for a specific named function?

  • You shouldn't expect the function return value to be the same out side the on function event.

  • Added a demo to the Arcade:

    Z3

  • The Kickstarter thing is sounding better all the time.

    Also I wanted to mention there is an alternative to using multiple animations I could do.

    You guessed it Spriter, all though the style would just about have to be cartoony, and would only show a right, and left side, like a platformer.

    The small file size really would work nicely though.

  • The working demo I have right now is all touch based, which works well with mouse. In fact the biggest issue would be fullscreen, or windowed for multiple platforms.

    The other issues I have now are game specific, such as artwork,(using plain cubes, or finding decent free art, such as the assets from Flare) that includes animations for multiple angles, and just how many angles are needed. A great many games use at least 16 different angles, which would be a stretch if you want multiple characters, and low download size, etc.

    And then there's actual gameplay. If its Diablo-esk will it use collisions, or a percent to hit ratio, or should that even be included?

    As far as sharing the capx,...yeah that's a bit iffy. I would have no way to make sure that nobody passed it around. It could either be the good Samaritan system, or perhaps a Kickstarter could be done, where if the target is reached, I release the capx to all for free, and if said target goes beyond what is set, I could add extra game elements.

  • I would expect a Spriter Sackboy at some point now.