newt's Forum Posts

  • <img src="https://scontent-b-iad.xx.fbcdn.net/hphotos-ash3/t1/1618514_637918552948147_1013461426_n.png" border="0">

    http://opengameart.org/content/space-shooter-redux

    Also:

    Lol at all the new candy assets on opengameart.

  • Ok thanks for the heads up.

    Seems the addon thing has been more of a pain than a help.

  • "

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 259

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 159 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    "

    Operating system & service pack:

    7 64

    Construct 2 version:

    159

    Ignore eventually loads the editor.

    Redownloaded, reinstalled, same result.

  • Its like Fight Club for indies.

  • I've been expecting "Export to Arduino" for a while now.

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  • This post reminds me of something we need for the editor.

    Spell check.

    Id ask for it on the forum, but, ehh why reinvent the wheel?

  • Kandy Krush Zaga

  • Well there the Side by Side "feature" where if you drag the Layout Tab into the Layout, and drop, it will show both the layout, and the event sheet.

  • Ok.

    Could swear it worked before, but perhaps that was for multiple instances with the behavior.

  • Which properties?

    I doubt he would give us the ability to change image points at run time, but hot spots would be a nice addition.

    Also I would think that anything done in the image editor would be project wide already.

  • Its not much different than raycasting.

  • So the thread title should be "Asteroids style movement(ok not really), and oh by the way, the walls rotate for some unknown reason".

    Yeah, um, none of the standard behaviors will work for that.

    Try making your own with sin, and cos.

  • R0J0hound makes me miss school.

  • I guess you could do something like:

    If ship is overlapping sidewalls

    -if ship angle is between180-360), ship set y to self.y+1

    -if ship angle is between0-179), ship set y to self.y-1

    The top walls would be a bit more complicated like angle= -90 to 90 set x to x+1 blah, blah blah

  • Whats wrong with the wrap behavior? That's how the original worked.

    If not how about the bullet behavior? It does bounce.