newt's Forum Posts

  • Here we go with the weekly native thread disguised as something else.

  • Why should they refund it? Its not like you can't try it out before you buy it.

    Just saying he should compare the other options, which coincidentally usually must be purchased before use.

  • Well, nobody is making you use C2, perhaps you should try some other software.

    I can say I am somewhat angry with Scirra, because now that I know this process, I am completely spoiled on using anything to do with code.

  • Actually I would probably go with an instance variable there since picking by uid is limited to a specific instance.

    That is unless you really have to pick outside of that event, like a function.

  • At some point you still have to fall back to a raster program even if its just for resizing, color corrections, or minor manipulations, and even batch jobs.

    One thing a lot of people over look is the fact you can do paths in both Photoshop, and Gimp. Its just that the vector programs have much better tools for dealing with them.

  • And especially this:

    [quote:h1kzdb62] It's the way that isometry is handled in the Tiled map editor, so it's definitely a good approach if you want to use that tool.

    So all you really need is to convert the tmx to iso xy's using the formula Katala quoted.

    But you also have to keep in mind that isometric maps aren't all set up the same way.

    The user has to decide where x, and y start, and offset from there.

    For example: regular 2d 0x, and 0y, would be the upper left, but in an isometric map that would literally be somewhere over in left field, as in not even on the 2d map.

  • Either from a server, or a service, such as clay.io, or gamejolt.com.

  • There's really no such thing as isometric support. If they were to add something for iso it would require all the plugs that work off of 2d to be rewritten.

    They could add expressions to get the isometric projection for those 2d objects, or you can figure those out for yourself.

    The added memory you speak of Sheepy could be minimized by simply setting those 2d objects to transparent.

  • Webstorage is not shared between browsers.

  • Just pray he don't get hit by a bus.

  • Um you shouldn't need to pick via uid, families do all that for you.

    All you have to do is subtract from the family, as the particular object is already picked.

    Just make sure the variable belongs to that family.

  • Actually I think I tweeted lucid about adding support for that.

    Perhaps if we chant his name he might show up, and say something about a todo list?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • x goes from left to right.

    y goes from up to down.

    Knowing that you can guess that if the players y is greater than the trees, then the player is in front of it.

  • A lot of games have minor imperfections, we as players disregard them because we expect them, and/ or we just don't care. Game play has always been the main.

    So, with that being said, you don't go to war with what you want, you go with what you have. Set pixel rounding to on, and sampling to point, and make the game.

  • I tend to think its because of sub-pixel placement.