newt's Forum Posts

  • X3M

    If you think it's a big improvement, you should consider creating your own separate div plug.

  • adcornaglia

    I take it you downloaded it, and verified that it was not a threat?

    And that you know how to tell if software is malicious?

    Yeah, it's no disguise. It was a very suspicious way to go about things, and I'm not going to feel bad for pointing out the obvious.

    I may be wrong, I'm wrong a lot, but at least it's for a good reason.

  • Nope.

    The only part of a tilemap that takes up any space is its texture.

    The only time a tilemap has any impact on the cpu is when it has a collision.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Its really not an issue. Modern devices have way more memory, and handle textures good enough to pretty much disregard the power of two limitations of older gpu's.

    Supposedly the next version of webgl will make p^2 moot anyway.

    Also don't forget its video memory, it gets swapped around a lot, and has like zero impact on the cpu.

    The only way it could be an issue is if you have a lot of objects with huge invisible areas.

    Like a 32x32 sprite in the middle of a 512x512 frame uncropped.

  • You could make your own timer.

    lerp(variable.self,target,something*dt)

    variable.self is greater than n, do foo

  • If you were to use the template you bought and make a game then distribute it commercially, that would cover its use for your purchase.

    If were to want to do that again, you would have to buy the template again.

    Game mechanics in general can't be licenced. Anything you learn from the use of the template belongs to you.

    The only exception to that might be straight out copying, and pasting events from the template to another project.

    Personally I don't see an issue with that, as it's just an ease of use thing.

  • Funny thing is that this doesn't happen with Line of Sight.

  • Crashes are bugs.

    Make a bug report.

  • Hardware.

    Fullscreen may be doubling, even tripling the memory usage.

  • Yes, that is a pretty standard size. You should pick a size that you can develop for.

    If you have a bunch of 32x32 tiles that might not work very well, etc.

    Scale outer makes sure that there are no black bars horizontally.

    It works best for portrait mode on non 16x9 resolutions.

  • Nwjs changed how they set up files internally, and it caused a few issues on older saves.

    The workaround before the fix was to rename the project in C2.

  • Might it have something to do with the old bug with renaming project files?

    • Post link icon

    Firebase offers hosting on thier free plan:

    https://firebase.google.com/pricing/

    No ftp, it uses Node to deploy from your home folder.

    I,ve tested it and it works.

    They also offer file storage that you have access to in C2 ala Rex's plug.

    Have not tested completely but html will render.

  • 16x9, fullscreen, scale outer.

  • Nice idea.

    Don't really get the fish.