newt's Forum Posts

    • Post link icon

    Perhaps we could have a sticky of decent file, and image hosts.

  • https://www.scirra.com/store/game-makin ... lugin-1993

    Google Arduino, and probably bluetooth, for more info.

    That or just throw the phone at the lamp.

  • If it's turn based you could try Firebase, or Parse.

  • They can't talk about security as that could lead to ways to circumvent said security.

    Suffice to say it would behoove them not do anything that would get them in legal trouble.

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  • Just a thought.

    For sales of complete C3 games from the Scirra store, include a month's subscription for just that game.

    So basically who ever you sell it to, be it another C3 developer, or game publisher, they can open only that game, edit, and export it for a short time included with that game's license.

    This is to alleviate the issues of selling selling C3 source files without a way for someone who is not a regular subscriber.

    Something we have run up against with C2.

  • Minor in C2

    Major in Art

  • I noticed Kong's solution to flash being disabled, was to force users to enable it, even for html5 games.

  • It's either angle(x0,y0,x1,y1), or anglediff(0,1)

  • Problem Description

    Iid's for the text object are not updated till after the creation tick

    Attach a Capx

    https://www.dropbox.com/s/fg8kpaj113hmm ... .capx?dl=0

    Description of Capx

    Start of layout creates text instances placing them by their iid

    Button click destroys all instances, and creates new ones using variable counter

    Note iid is not changed till next tick

    Steps to Reproduce Bug

    • Step 1 run layout
    • Step 2 push button

    Observed Result

    No update

    Expected Result

    Update on creation

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    10

    Construct 2 Version ID

    243

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    Someone said that the price model is similar to other engines? Hmm

    Wrong!

    Unity charges $35/Month which equals to the pro Version minus a bit. Unity 2019 proposes to reach more to Designers and Artists as mentioned in the last GDC. Therefore becoming much more present in the indie scene. Then Game Maker Studio 2 which is looking sweet by the minute. Personally I dislike how GM2 works though, but Unity is by far more organized.

    Pricing for C3 is quite elevated taking into account no major game saw a big release with it. Now, I don't have a particular issue with the pricing, but hey, for a bit more I can get better.

    So if Scirra would ask me for $99 per years or one time payment of $400 I would pay. If they would ask for royalties as Unreal do, heck I would pay!

    But! ...

    C3 is so far just a designer ala Apple version of C2 with not much substance. many of the changes could've been done on C2 for a price. Heck I would've paid for those changes.

    Cosmetics changes and a few addons aren't enough to be worth the price asked for it. Seems to me Scirra is riding the ''easiest game engine'' around.

    Yet, where are the awesome games made with it?

    There's always mention of the same game and yet ironically the dev is going with another engine.

    So in all respect, no, C3 can't compete with other engines by just changing minor things. Please just add the description: C3, game engine for mobile clones exclusively.

    There is no formula where big profit game= engine worth. It might equate to an inflated price at some point, but if it started out that way nothing would ever get made.

    On the other hand, charging royalties just does not work unless you do have a bunch of hugely profitable games. No one could afford to pay collections to chase after hundreds of flappy bird clones that don't make that much to begin with.

    Lastly $99 a year beats $35 a month by my figuring, but Im not saying all game engines are alike either.

    In the end it all comes down to what you think its worth.

  • Modular events, and an editor sdk.

    I could see having a preview window that when you click on an instance the image, and collision polygon are displayed.

    Press a play button to cycle its frame as well as poly's.

  • Yeah, Im kind of curious how they deal with it in C3 as C2 works ok for some touchscreen stuff, but not all.

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    Yeah no speculation needed for the subscription model.

    Its service based, meaning you don't own the software, just pay the time to use it.

    A lot of users are upset about that, but in the end the price should average out compared to what you pay to use other similar engines.

    Speaking of but in the end, the term "butthurt" comes to mind.

    Im sure someone calling themselves Moot, would be able to explain that one.

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