newt's Forum Posts

  • Yeah the system can only capture the WebGl stuff so any html objects, button, list element won't get captured.

    Plus capturing regular html is considered a pretty big security risk.

  • > If you mean similar controls to the resizing/rotating as is used in Construct's Layout View, it only seems simple because a huge amount of work has gone in to refining a variety of complex and subtle user interactions in to something that feels like it just works. There's a large amount of of complicated code behind it, and reinventing that for a game could well be tricky. Perhaps a significantly simplified version would be more feasible.

    Allow a simple version of course it would be good, you can do such a behavior as drag and drop. There are full of games that allow the user to move, resize and rotate. How do they do it? Maybe with unity. Second thing the system is already working for you in the editor, you just need to enable it for game mode.

    Thanks!!!

    Look in the actions of Sprite.

    See where it says "set scale"?

    See where it says "set angle"?

    They won't make a behavior that does that for you because there's too many different ways to do it.

    You can make one yourself with the addon sdk, or with events.

  • The expression distance(player.x,player.y,turret.x,turret.y)

    I'll let you figure out what the expression angle(player.x,player.y,turret.x,turret.y) does.

    construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions

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  • The most cost effective method is set color, if the original sprite is pure white, or monochrome/greyscale, and the desired effect is just one color.

    Also the Tweens behavior has a setting to change colors, which is actually really cool.

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  • Afaik Containers only work for creation and picking.

    To get a z order you need to use Hierarchies.

  • I think Construct probably needs a special "HTML elements" layer that appears on top of everything else in the editor, and all HTML objects go on that layer. It would clear up confusion about things like layering that regularly come up too.

    That sounds like a good idea, especially now with the new element.

  • Just checked and the Html Element is also not effected by layer interactive.

    Ashley any thoughts there?

  • The non interactive probably just works for collisions. A condition like on button clicked is different. You could make a bug report, but there is an argument to be made that buttons can be disabled.

  • Tween tweens(ease in out) values once.

    Timer counts down once or repeatedly.

  • Has anyone managed to make a step person to show how to use it?

    What are you doing step bro?

  • ^ what he said.

    Also you can make pre defined curves with Timelines.

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  • A single page is not advisable as it can bog down the users system.

    You can use QueryParam, and QueryString to load separate projects in separate pages with params used to transfer data between games.

    It would require a page with links to those html pages.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/browser