newt's Forum Posts

  • Ok, so basically it's like Cocoon in that it drops support for some things.

    I can live with that.

    It does piss me off a bit that you can optimise some standard features, and I can't even ask such upgrades to C2, even if they could make them.

    Anyways, again, good luck.

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  • Phacanu Well, obviously the Chowdren example doesn't have "for each" yet, so that one change accounts for the fps difference.

    There are others, such as text rendering, and setting the layer angle... every tick, but those are minor optimizations.

    There are a few options to avoid the "for each", I would go with the instance index, or object(iid).x and stay away from families.

    Edit:

    Now that I think of it, a container of all the parts as separate objects would be the simplest method.

  • Dang, I should have gone with smoke signals.

    Longer distance, and the mobile platform is very big among millennials.

  • I don't recall any information saying Emscripten, or WeAssemby was faster than the standard html5 export, but I look forward to seeing the eventual results.

  • If you can port to consoles, and desktop that would be great, but I'm kind of curious as to how this would be beneficial to web or mobile.

    I just don't see it being faster on web, and I can't really see how you could port to native on mobile.

    If you could, please give us some more details on the finer points. Like on mobile and if this is just for one-off solutions only.

    Thanks, and good luck.

  • No, no, semaphore mode!

    No one's ever requested that.

  • It's not potable.

    Turn based drag and drop sounds more feasible.

    Possible using touch instead with the multi touch features.

  • Maybe make a forum from the multiplayer plug?

  • Split screens will always half performance, and my experience is if you think you might have too many objects then you probably do.

  • R0j0's Paster plug is webgl, its his Canvas plug that is not.

  • newt people don't care about the engine as long as the game is good. I believe it's unhealthy to compare yourself to asset flippers when you're a honest and descent developer. These people have no moral compass, and make **** games anyway. So I believe the best course for us devs is never to thing about them.

    I'm saying this fact lowers the marketability to a point that it may not even be profitable on Steam.

    Given the overhead of just getting it listed it pretty much guarantees that.

    It's a niche item in a an untested market.

    It's like selling ink at a newspaper stand.

  • First I would check if Edge has it enabled using the renderer expression.

    If its canvas2d then its not getting the benefits of hardware acceleration, there's not much you can do other than try to update video drivers.

  • Sounds more like a Webgl issue.

  • Its kind of iffy to use Steam imo.

    A: Construct already has a bad rep from people doing cash grab games.(and this caters to that(no offence))

    B: In essence you're offering a capx rather than a executable.

    Perhaps you could try other markets like Envato, or other asset stores.

  • Browsers no longer accept non https as a possible reason.

    C2 comes with a template that should clear up everything.