I think I wanta to stick with using sprite tiles, I use Adjust HSL to make them light up if the player is in that room, would this be worth finding another way to do it?|
Also I noticed it only gets laggy when a lot of tiles are explored (visible)
Thanks for the help
I have around 500 right now
each tile is an instance, there are hundreds possibly going to be over a thousand later on
I have a map system where if it is explored it is visible on the map page you can move the map around with wasd.(I use something like set maptile.x to MapXOffset ) but it gets laggy when there are a lot of tiles and dont know how to fix it. Would using the pin function help?
I am making a metroidvania game (like blasphemous and the last faith) but I am having trouble finding anough sound effects
I use a bunch of text objects in my game that use a pixel art font and it is blurry, I know that putting it on high fullscreen quality would fix it but that realy lags my game out. I want to know if there are any other ways
Nevermind, I made a way. I just made it so that is saves during the death sequence so when you load you just die immediatly
I want to make a hardcore-like difficulty mode for my game, you die you lose your save, I dont know how to easily delete or hide save games so I need help
Aight Bet
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I just wanted to know what the use of this is
I do use a separate tilemap for my collisions, I just need the code to make it place the ledge grab sprite
I want to make a ledge grab (I have done this before by using sprites) but I want to make a ledge grab that does not use sprites, only code. I do not want to manually place all of the ledge grab sprites
Pls Help
I want to make a fps 3d platformer, I already have the camera mechanics but I don't know how to do platformer collisions and such.
Please help