Mubot's Forum Posts

  • looks cool!

    why looking for an artist, those graphics look great?

    are they not orig?...if they are keep 'em!

  • Really depends on the game & how familiar you are with construct ... i use it daily for work and i can bang out a game in a couple of hours or a couple of days depending on whats involved ...

    but on the flip side, my personal games take a lot longer as im doing all of the artwork / music / design / sfx AND code all on my own, and theses games are more level oriented, rather than the "choose the right answer / drag -n- drop" things i generally make at work.

    the more assets you need and the bigger the game, the longer it will take... (obviously! lol) ... but you can really move quick in c2 once you get the hang of it and have your ideas and assets ready to go!

    i came from FLASH... and i havent looked back, seriously the best $129 i have EVER spent!

  • Drakkith THANK YOU! ... not just for the code, but for the explanation... love when i get to solve a problem AND learn something!

  • rexrainbow thank you! -- took a couple installs, but im seeing the option now!

  • rexrainbow has the push out custom object been removed from the push out solid behavior?

    i dont see the "Obstacles" to "Custom" option as noted on your site

    thanks!

    -Mubot

  • > ive been experiencing this issue for the last 3 or 4 weeks....

    > only started after use of an existing "working" file that work was lost on when c2 crashed on exporting ... i removed the extension from the backup file...got my work back, then the weirdness started to happen.

    > ...

    >

    I highly recommend to create a new projectfile and use the .capx format instead of a folder before it's too late!

    As I mentioned before, that did the trick for me and since then I didn't have to deal with this loss of data bullsh** ever again. (Sorry for cursing but it's really frustrating...)

    Here are some things that you could do, to avoid this bug from ruining your progress:

    > Pause any cloud-sync related programs while you work on your project and sync when you're done

    > Disable Windows automatic standby mode

    > Use a compressed capx instead of a project folder

    If you want to be on the totally safe side just as I am, fully disable autosaving and do a "reminder" system.

    I've added a global event which basically shows an alert to "Save your project!" after the window has been closed.

    Even though it seems to work fine, I'm not going to trust autosaving ever again unless something is being done about it.

    already there! ... fixed the file and turned off the autosave and havent had an issue since!

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  • ive been experiencing this issue for the last 3 or 4 weeks....

    only started after use of an existing "working" file that work was lost on when c2 crashed on exporting ... i removed the extension from the backup file...got my work back, then the weirdness started to happen.

    personally i have seen this happen ONLY on files that i have had to recover (removing the backup Extension)

    but a co-worker started seeing the issue when she was trying to cloud sync to google drive.

    i constantly work from files on dropBox as well as google drive and havent seen this happen yet....

    im sure this doesnt help at all .... but figured i would chime in with my experiences and findings

    i

  • i moved the set scale to the "on right click" and it works

  • you can do it...but its not a supported feature of c2

    first off, ALL of your sounds need to be grabbed this way, cannot have any sounds within c2.

    when you export your project (html5 web for instance) ....

    • open the the data.js file in your favorite text editor and find "/media" (towards the bottom) and change it to "http://www.yoursite.com"

    when calling the audio from the c2 audio plug in:

    • use play (by name)
    • in the "audio file name" put your file path "/myGameSounds/laserShot"

    hope this helps!

    -mubot

  • i'd love some controller rumble/vibration ability!

    as well as all the stuff everyone else has mentioned!!

  • wow, i have been struggling all day with different layout sizes to accommodate my android devices and everything seemed to yield odd results.... after reading your post i scaled everything back to 640,360 and use "scale inner" when previewing over Wi-Fi and im finally getting the results i was hoping for!

    things are a tiny bit off on my s5 versus my old motorola zoom tablet... but it looks like its mainly caused by the browser url window

    anyway, back to tweaking! and thanks for the post, ya really pulled me outta my rabbit hole!

    lol

  • yea im in r216 ... and i agree totally with "it works on iOS 9 and everywhere else, it sounds like it will be fixed anyway once everyone updates iOS" just thought id ask the pros!

    thanks for the reply

  • Ashley or anyone who might have some insight on this ... im still having the issue of IOS 8 not recognizing the on "tag" ended events ... BUT this is only when im using audio outside of c2 ... by this i mean going into the data.js and changing the "media/" to my "http://clientswebsite.com" where my client has audio hosted in a folder.

    in my project im loading the rest of the path in the play (by name) action ""/audio/gameSounds/mysound.m4a" and the on ended events that follow in the code are not recognizing the sound has ended.

    this DOES work in 9 and on desktop and on android. .... i will also reiterate that 8.4 DOES recognize the "on ended" if im using sounds imported into c2 and not mess with the "media/" folder in data.js

    thoughts???

    thanks!

  • Ashley cjuliao is there any way to do this and maintain the layers from your layout? other than copy & pasting 1 at a time???

    Thanks!!

  • Hello c2'ers .. im Mubot, designer, illustrator, programmer coming to c2 from flash... so far, im loving the community as well as the product!!!