Dop, thanks for your reply again bud. Thanks for the pointers and yes I now see how I was telling the whole system to wait 10 seconds. After following your advise, and going over the manual countless times I am still stuck! All I can get it to do is to destroy the health button, spawn the animated sprite, the countdown lands at 1 and.. nothing. Numerous attempts, I'm obviously missing something!
No matter which was I do it, I cant get that animated sprite to spawn the health button again or destroy itself. I'll send some snippets that I've been trying (I've tried about 60 variations so far) but still cant get it to work, and not sure how I can do animated Sprite on animation finished as an event, unless inverting which as you'll see I've tried.
Also tried with a variables instead but came across some bumps there!