MPPlantOfficial's Forum Posts

  • That 's too complicated.

    Just use an Instance variable + TIMER.

    Example: Instance Var: ATTACK1

    On [Attack] | Set ATTACK1 to 1

    . | Start Timer

    On Timer | Set ATTACK1 to 0

    Disable attack when ATTACK1 is 1.

  • Put an invisible 4x4 px sprites at the edges of your layouts.

  • "Controlled Rotation" maybe?

    Orbit?

    I can't really tell until I see it in action.

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  • (including the easy exporting to mobile if that is your fancy).

    Yeah. As of now this is the only reason to get C3.

    The collab features that C3 offers will be tough anyway no matter what methods you use.

    You're better off finding a local guy to collab with you using C2 than communicate with someone you don't know over C3.

  • What engine is that?

  • Buy Counstruct2.

    With C2 you can create all the games you want and keep the license for a lifetime and IF you want to port projects to C3 you can. If you're a slow learner like me C2 is better since you get to learn at your own pace and master the event system BEFORE you decide to buy C3.

    C3 on the other hand, with its subscription license, you're obligated to learn everything there is about it and build as many games as you can within a year otherwise, you'd have wasted $$$.

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  • Hey mercuryus

    I have a story I'm keeping stored away in my head until I can afford an artist and have read enough to be able to form a good narrative structure.

    As much as I'd like to collab, I'm creating Non-Adventure games for now.

    I'm just here to suggest you look for people at http://www.adventuregamestudio.co.uk/forums/

    It's a friendly community with a fair amount of Adv game players. Maybe you'll have a better chance of finding collaborators there. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • .

    I agree.

    Ashley I know I've not been here long but plenty of people will want to be able to manipulate Physics.Gravity_Angle just like platformer.gravity_angle and I was only fortunate enough to have come across Yann's "Angled Gravity" capx that does the workaround you recommended and even that gave me problems for a while because the force applied on his capx contains a multiplier involving the Physics.Density quantity that gave different effects on sprites of different sizes.

    We can't be directing new users to Yann's capx forever especially now that dropbox has probably rendered the link inaccessible following the changes.

  • Memory.

    My first project was successfully exported. Got it to work all the way to the main menu but as soon as I click 'New Game' it won't even play at all. the whole thing crashed.

    Check this out: https://www.scirra.com/blog/112/remembe ... our-memory

  • Yeah. In fact it has finer scrolling on C3 than C2 I'll give it that.

  • Animmaniac Hi guys. Could you update link?

  • Nope you can't change gravity angle in C2 either. I've made a feature request as I think this should be available for both C2 and C3.

    Check it out here:

  • I have posted this a few times in some C3 suggestions thread but I thought this should be available in C2 to as many people will be sticking with it.

    I would like to formally request the ability to change Object.Physics.Gravity_Angle.

    The same way you're given total control on the Object.Platformer.Gravity_Angle.

    As of right now there are no plugins that enable users to set Object.Physics.Gravity_Angle.

    The closest I can find is Rex's Gravitation plugin that enables users to set a single gravitational point. As useful as this plugin is, it does not feature the ability to set tangential or normal gravity. It is possible to achieve the desired effect only through creating several instances of a gravitational object, each with a separate tag for separate set of items and sin't the most elegant solution memory-wise.

    For more details:

    The only other alternative is using an artificial angled gravity using Physics forces every tick where you have to constantly readjust volumes and densities or else objects would end up with a jittery effect when combined with the solid behavior.

    So with all of that said, I would like to formally request the ability to change Object.Physics.Gravity_Angle.

    Thank you for hearing me out.

  • freesound.org

    opengameart.org