mOOnpunk's Forum Posts

  • I did a test and it looks like all the annoying issues with the text object in the c2 runtime have been fixed in the c3 runtime.

    Text width and height appear to update straight away and it looks like updating text every tick doest have much effect on cpu or fps.

    I think most game engines turn text fonts into bitmaps internally, is this essentially what c3 runtime is doing now?

  • Ashley

    With regards to the new text improvements does this mean that with the text object its no longer cpu intensive if its being updated every tick, say for if you wanted to produce the effects you showcase in the blog?

    Also do you still need to wait a tick for things like text length to be correct after they are set like in the c2 runtime?

  • The easiest way is to apply a shader effect to the sprite. Open c3 and check out the shader examples which come with it.

  • You put [ ] around them.

    ""

  • Intersting solution, thank you.

    However i prefer my method as i'm able to easily define the movement state by checking currentJourneyTime without any distance checks.

    If currentJourneyTime < totalTime then objects moving, else objects reached destination.

  • Figured it out.

    totalTime = 3

    if currentJourneyTime < totalTime

    then

    add dt to currentJourneyTime

    lerp(startX, endX, currentJourneyTime/totalTime)

  • How do i move an object from point A to B in a linear fashion in x amount of time rather than speed without 3rd party plugins?

  • Can you bring back being able to see when a person was last online? It was useful to see if a person was still around, especially 3rd party plugin developers. It seems to have been removed for "comments, followers and following." and other useless things.

  • If anyone would consider porting this to the c3 runtime i'd be willing to pay them something if we could agree on a price.

  • Toby R , my offer is still open, i hope you'll consider it. There is c3 runtime sdk documentation out now. Thanks.

  • I'll give it try thanks.

  • mikehive

    Sorry to bring this topic back from the dead but I've run into the same problem, is this file still available as the link is now dead.

    Thanks.

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  • Hey thanks for the example. I'll have a play.

  • Does anyone have an idea how the cool lighting effect was created in Ducksoup dungeon? It was created in c2.

    img.itch.io/aW1hZ2UvOTE5NzMvNDMxOTIzLmdpZg==/original/g4veHi.gif

    I'd like to do the same in my own game.

    Is it a shader or a transparent mask with "Force own texture" and another sprite below the layer?

    Any ideas?

    Thanks.

  • They did such a great tool (Construct engine) and they are unable to make a simple forum migration?

    Well Ashley did the engine and Tom did the web stuff, which was broken, slow and poorly thought out. Correct me if i'm wrong on any point.