Hey, from what i recall Dungeon Keepers ai was heavily scripted with the enemy bases pre built and triggers setting off events.
I always thought of DK as more of an RTS then a base builder, i'm not yet certain how closely i will end up following DKs design, almost certainly i'll be adding my own stuff in, so i'm not so sure about the ai yet. I agree though, theres no part of DK, outside of 3d, that c3 can't handle.
I've had to pause development for a moment as i discovered a bug in the LOS behaviour thats now been fixed for the next c3 update.