Download: https://www.construct.net/en/game-assets/addons/state-machine-2577
State Machine is a flexible state manager for game development. The library makes it easy to create and manage the states of any gameplay element, with events to react when they change. It's perfect for games of all sizes, from indie to AAA.
Features:
- Update code to be compatible with SDK v2.
Download: https://www.construct.net/en/game-assets/addons/in-game-console-2265
The In-Game Console plugin for Construct 3 lets you add a Quake-style console to your games. This means players can type commands, see game info, and interact with the game in real-time. It's a handy tool for debugging, customization, and making your game more interactive.
Develop games in your browser. Powerful, performant & highly capable.
https://www.construct.net/en/game-assets/addons/health-system-2363
Health System is a plugin for Construct 3 that allows you to easily manage the health of objects in your game.
Hi.
How to correctly define the link property in the plugin? I would like to set the plugin property to the initial value when the link was clicked.
How to get the value of plugin property in linkCallback?
new SDK.PluginProperty('link', 'domains_link', { linkCallback: () => { // How to get the value of plugin property? // How to access the plugin instance? // How to run the plugin method? }, })
Thanks in advance.