Mike at BrashMonkey's Forum Posts

    Tokinsom,

    The discussion about using frames of animation for flahing was specifically for solid color flashing, and NOT invisibility flashing.

    The whole point of behaviors is to reduce the need for events. The whole point of Construct is to reduce production time and let people spend more time and energy being creative with the least programming grunt work.

    I'm glad Ashley is making the already useful Flash behavior drastically more useful. Saving our time and effort so we can make better games faster ad with less events is never "entirely unnecessary"...in the same way that Construct is not "unnecessary" because we have C,Java, Action Script, Basic etc.

    Hi Ashley,

    Thank you so much! This will really make temporary invunerability super easy to handle, less wasted events and variables. You rock!

    for a fully animated platformer or fighting game player it would be a massive waste of vram and file space to have flashing versions of every animation etc...AH HA! How about flashing between two render modes! Like you can designate: appearance 1 and appearance 2 instead of just "visible" and "not", and each appearance could be set to either invisible or any of the current rendering modes (ink effects)

    That would be incredible!

    Hi Constructoids,

    I think the following two conditions would make the Flash Behavior super-awesome:

    1) Is flashing

    2) Has flashing finished

    Presumably, the runtime already knows this info, but we construct programmers can't check these conditions. Then we wouldn't need to use multiple additional events to count down a variable to keep track of when the player is no longer invulnerable etc.

    Lastly,

    I and many others would LOVE it if we could choose to flash either to invisible OR just a solid color... just by using the sprites current alpha channel and replacing all color data with a specified color.

    Pretty please...... :)

  • PNG is just a better format period, and supports alpha if you ever want semi-translucent pixels, alpha blending ext.

  • Thanks so much Mipey. This really doesn make a massive diference for a games appearance.

  • Hi everyone,

    I'm working on a game for a client.

    The game stores a high score table LOCALLY ONLY, and thats how it should be. We do NOT want to use an online high score table.

    But, the client wants the people who play the game to be able to post their highest score onto their facebook wall!

    So, I'd need a way to automatically generate a text string like:

    Yelnick McWawwa(the name of the facebook user) just scored 999 (their high score) in "Super Mario Ripoff" (the fake name for the game I'm making for the client)

    My client also wants the same feature for twitter.

    Are either or both possible, and if so, any guidence would be greatly appreciated.

    I looked at the big "How to make a facebook game" tutorial, but saw nothing about how to generate a specific post to their wall automatically. and I dont think a twitter extension exists yet, does it?

    thanks for yout help. This community really is just as awesome as Construct2 itself. :)

  • ASHLEY. I had already enabled pixel rounding (as I mentioned in the first post.)

    It fixes it ONLY when NOT in full screen mode. Once you go to full screen (with scaling) mode, the tiles get the gap again.

    The solution I went with is creating all my tiles as 33x33 yet using 32x32 snap to grid. This eliminates any chance for the gap no matter what. This allowed me to also turn lineral filtering on and turn off pixel rounding.

  • well, triggering when the app goes full screen doesn't help the tile issue. I think the only solution is making the tile art overlap by a pixel. which isnt too hard to do.

  • LOL. that explains it! Thanks.

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  • Hi,

    While I own ConstructStandard and have bought it as a gift for others, I am making a simple game engine that is under 100 events which I want to give to people to help entice them to download Construct free version and start using it.

    So the question is, can I sue plug-ins in the free version? Wil lthey be able to load and use it? (assuming they download and install the plug-ins of course.)

    thanks

  • Hi Newt,

    Can you tell me where to find the browser plug-in, I used forum search AND looked through EVERY post in the plug-in thread and didn't see it. :(

  • Hi

    I'm working on a game using pixel art and backgrounds made of 32x32 tiles. I've got it set to use pixel rounding and point filtering. It's all great when not in full screen mode.

    In full screen mode, the browsers seem to use float and perhaps linear filtering despite my settings and the dreaded gaps between the tiles appear.

    Asside from designing all my tiles to overlap a pixel or two at the edges, is there any way to fix this?

  • Getting the time from the system and not the net is exactly what I was hoping for, so this plug-in is perfect for my needs. Thanks :)

  • Well, I didn't want to post it as a bug if it was a known issue or if I was just doing somehting silly, and my time is really limmited right now. I'll try and figure out how to reproduce the issue and report back when I get the chance.

  • No, there was no other green arrow trigger condition, BUT, I discovered if I started a new event from scratch, I could test for "on animation finished" just fine, AND I could then drag that condition I just created to where I needed it.

    But If you can do what I did and it worked, why not just let me create it there in the first place?