Mike at BrashMonkey's Forum Posts

  • two conditionsi nthe event would do the trick (though there might be a better way)

    Is bullet angle of motion greater or equal to 90

    Is bulette angle of motion less or equal to 270

    Action= flip (The Spriter way of course ;) )

  • Try watching this video in full, PSI, I think it will help alot. Here's the part you need at the moment:

    http://youtu.be/2yLiMxoUIVs?t=13m26s

    cheers,

    Mike at BrashMonkey

  • I was hoping for maybe some way to run each instance of the game as a sub-app in one app that kinda "holds them together"...but no luck so far.

    Thanks for the suggestions everyone.

    cheers,

    Mike

  • Hi JohnnySheffield,

    Is any of this possible through C2? If so what objects (plug-ins) are required etc?

    thanks.

    Mike

  • Hi Everyone,

    I made a one player game for a client, and now they are hoping to allow 2 players to play at the same time on one monitor. (Split-screen, but separate instances of the game that don't need to communicate with each other in any way)

    I tried running multiple instances of the same game, and its tricky, but I can get that to work, BUT, only one window can be in focus and accept input.

    Can anyone thing of a clever trick to get around this limitation...asside from remaking the game from scratch as split-screen?

    thanks,

    Mike

  • they do, but sadly only modern ones like xbox controllers...my client must use old format d-pads(because they use custom input hardware based on old dpads like the very old sidewinders) which are not supported it would seem by node-webkit or browsers. :(

    thanks for the help and cheers,

    Mike

  • thanks for the feedback newt.

    Yes, Same PC..using keyboard, yes..

    ..so it seems theres no good way to do this? no special node-webkit related object or action etc?

  • Hi everyone,

    A client I made a game for (for PC only, non web)is hoping I can semi-quickly make a new version of the game that would allow for 2 to 6 player split screen.

    I dont want to totally reprogram the game, so I'm hoping there could be a way compatible with node webkit that would allow me to have several instances of the game each communicate with one another (like for player positions for racing etc.)...that possible?

    thanks,

    Mike

  • Thats AWESOME Ize! Great work.

    cheers,

    Mike

  • Hi JJList,

    Thanks for the suggestion and example. I had though about doing this myself, but was hoping it wouldn't be necessary and that I was simply not finding an existing feature.

    This does work for my needs, just ads another variable and more events than would otherwise be necessary...I'm trying to keep as optimized as possibe.

    cheers,

    Mike

  • But how would I check on collision with ANY solid? Am I forced to put all solid sprites into a group, and then create a second group for solid tile-objects etc etc?

    Since the bullet behavior can be set to bounce off of solids, wouldn't an "on bounced" event make things drastically simpler? This is exactly like what the platform behavior currently offers with "on jump", "on-land" etc.

  • Hi everyone,

    Is there a simple event function to detect when a sprite with bullet behavior just bounced off a solid? I don't see such a thing, but it would be very useful...similar to the animation trigger events for platformer behavior, like on landed, on jumped etc.

    thanks,

    Mike

  • Yeah, but then the FPS would be drastically wors, as it wouldn't use HWA, right?

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  • I second the recommendation for Xbox360 controller...you can get a usb version, they are very comfortable, super sturdy/reliable, not too expensive, and work fantastically with C2 made games. They also work fine with Mac's and I'd assume also Linux, though never tested that. ;)

    -Mike

  • Hi Egdar (and yaomon17),

    No, the character is offset differently from 0,0.

    Don't worry yaomon17, we'll be adding a feature to allow for users to quickly and easily change an animations position relative to 0,0 in one of the upcoming updates on the way to version 1.0.

    -Mike at BrashMonkey