MeridianGames's Forum Posts

  • 5 posts
  • Sorry for the triple post but Disabling solid on 'player' has fixed the issue. No idea why this would make a difference but there you go.

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  • I tried switch out the player sprite and that seems to work, so it seems to be something wrong with the player. Its as though once the skeleton gains LOS to it, it doesn't lose LOS again

  • I can't for the life of me figure out what is going wrong here. The skeleton moves toward the player as expected and stops when in LOS range (meaning the LOS range is not the problem). It just won't resume moving once the player moves out of range again. I tried switching sprites and the same thing is happening.

    The debugger is showing that the state does not change back to not attacking, It's stuck in attacking for some reason

    I even made a new project with the same logic and it works perfectly fine...

    Any ideas?

  • Simply trying to get a skeleton to move towards player until it comes within range (I use 32 pixel LOS here) then switch to attacking animation. Switch back to idle animation and move towards player again once out of range.

    What I am getting is skeleton moves towards player, switches to attack animation, then is stuck attacking forever in the same spot.

    Thoughts?

  • 5 posts