megatronx's Forum Posts

  • So awesome lucid! Keep em commin!

  • Yeah, I think so too, but want to investigate as each frame counts. At 40fps game is unplayable.

  • Ok cheers :)

  • So I've just realized that it is not possible to create text object ( that is stored in object types folder ) if it's not on the layout. If this is how it suppose to be or is it a bug? Is it only for text objects or for every object implacable on the layout?

    Cheers

  • In FF there is no drop in fps at all when i press f11 to full screen it. Only in chrome. Let's take the fountain example - it scales to fit whole window and for most of the time it stays at 60fps. press f11 to add those 50px that is occupied by browser ui and frame drops to around 40 on chrome 22 and to around 45 on chrome 23.

    Specs

    win7 64

    i5 sandy 2500

    16bg ram

    60gb ssd for system and programs

    gt560 non ti

  • +1

  • mystazsea Mipey Thanks guys! :)

  • Hi,

    I had that weird issue in chrome that scaled to fit whole window game is running pretty smoothly but when i press f11 to go full screen it drops around between 15-20 fps and im realizing that it is still there ( chrome 22 drops 20, chrome 23 drops 15 ). Does anyone else is having the same issue? Does anyone know why this is happening?

  • Are you not dedicating specific layers to specific things and then naming them like "background" "ui" etc?

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  • Yeah. Before Functions i was doing things like

    Set var to 1

    wait 0.1

    set var to 0

    if var = 1

    trigger once

    and now looking at function and it looks like it's going to be something awesome. Thought i still don't get few things like what's compare parameter and return value is for and when to use it.

  • Installed 109 and the problem gone for now. Will keep you posted if it would to happen again.

  • The only way to reproduce it would be to create loads of events and variables again. It started happening when I had around 200 events after using ctrl and mouse to drag-copy actions. I'm afraid that i don't have enough time to reproduce it. Maybe if you could just check the file i've emailed and see that if you double click on any action with "set variable to xx" does the variable change from the current one in to another, and we will know if it's specific to only my installation or not.

  • I can PM you capx if that ok? I don't really want others to see it atm.

    EDIT@ I've send you an email to support@

  • Hi,

    I have quite a lot of events and i've realised that after copying an action ( for example set variable to xx ) and double clicking on it ( pasted one ) the selected variable changes to next closest and sometimes even to a random. I have another project where i prototype little parts of main game and it is working fine, my guess because there is not many variables in that project. Also need to note that it happens to me only with global variables, though i don't have many instance variables yet.

  • hey,

    How can i check it the raw exists?

    I have Weap1 Weap2 and Weap3 and so on and when i remove one by removing the raw i need to check if the raw exists when displaying in to text.

    Thanks