megatronx's Forum Posts

  • Yeah, basically if (Gun, Bullet) = 10 then do ( or don't do ) actions. And ideally if it would work like this (IndexCurCol, IndexRowCol) = 10 so if I'm using a loop I could determine which entries should be skipped or replaced.

  • *Edited*

    Hi,

    Does anyone would know how can I make a web of many nodes with one start and one exit for player to move one at a time like in FTL? Like this one.

    <img src="http://oyster.ignimgs.com/mediawiki/apis.ign.com/ftl-faster-than-light/thumb/a/a5/Beacon_Map.jpg/468px-Beacon_Map.jpg" border="0" />

    Thanks

  • Ok thanks. But there is no way to check for value of entry is it?

  • Hey Rex, how can I check what entry is at particular position on table so I can have a conditional event? For example : if at col Gun and at row Bullet entry is even/uneven to 10 then do/not do something?

    Also I can't remember what ENTRY IS VALID and KEY IN COL/ROW is for? ><''

    Thanks

  • Yeah, that's how i did it in one older prototype for showing items in inventory console style.

  • All right :) thanks. Will give it a try later today! :)

  • So it will work exactly the same as before but now i just wont have to turn the page before set entry action or will it first grab the values from the pages and then turn the page to the one specified in the Page value?

  • WOW, you're fast! :D thanks a lot man. So now it will not switch the pages when I call AT()? This will help tremendously!

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  • I thank you REX. Your plugin is absolutely incredible and it's best rpg creators friend! :)

  • using content from the file u made, if you would try to set an entry value on page P0 to CSV.At("a","c", "P0") & " + " & CSV.At("a","c", "P1") then as far as i can remember CSV.At("a","c", "P1") will always return 0 or stay empty, or it will turn the page to P1 and will try to set value over there.

    EDIT@ so maybe you could add PAGE to SET VALUE, so we would have the following: PAGE,COL,ROW,VALUE?

  • I've raised that issue few times. Full screen in chrome ( f11 ) was dropping fps from solid 60 to around 50fps. Haven't check for some time so don't know if the issue is still there.

  • Thanks but I already knew that. The problem starts when I try to set entry at a specific page, then it doesn't work.

  • I know, but last time i was using it, it didn't turn the page to get a value from the page i needed so i had to store those in a separate variable.

  • I know it supports multipages. I was just wandering if I could use two csv's so will not have to store values from one page in a tempVar as int, then turn the page, grab another value and put it in to tempVar2, then again turn page back to the page I want to store value on, and set that value in a specific location in the table to 'tempVar + tempVar2' . Loads of hustle. If you could do that grabbing values from different pages would not change the current page, then that would be awesome. Otherwise I would hope that having several csv plugins running simultaneously would do the trick.

  • Oh, no no, I shouldn't have say math! I meant just taking a one variable from one table and taking another one from another table, turn them in to int and add them or subtracted etc using system's Set Value.