megatronx's Forum Posts

  • 3. There is surely a way to do resolution from what I've gathered so far, but some good plan is needed.

    5. Again, you need to keep the level certain size, however I think that by using external files that are storing the generated world data, you might be able to make a really huge world.

  • It looks a bit weird, don't you think?

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  • Just hold SHIFT while resizing

  • I want to be able to throw it at particular point, retaining that bow shape trajectory typical for thrown objects.

    <img src="http://img199.imageshack.us/img199/4877/2kua.jpg" border="0" />

  • Hi guys, any idea how to make throwing granades?

  • Cause you want to have zones. For zones you need to have some sort of array that will store each zone and then load if conditions are met. So if you'd have object as json, then you could put all objects in to arrays at their right positions, and then load them when player is entering that zone, while removing the old ones.

  • Read some good sci-fi books, preferably by Philip K Dick or Stanislaw Lem. ;) You will find plenty of great ideas in there, that are actually believable.

  • I don't write design document. I first write down the ideas organised in to groups: Player, enemies, levels, menu etc. Then I'm choosing what to do first, and then I starting to explore possibilities and expand on basic ideas with added one to few words descriptions. I look at how elements would connect to each other, how they suppose to work etc. At some point I will start programming the part I've just worked one. Once I have it programmed, I'm moving on to next idea. And so on. Everything I plan I'm doing on A3 paper. This way I am not constrain to fixed layout of digital tools, and I can write annotations quickly, sketch basic concepts next to the plans etc. And it's nice to have it in front of me and be able to quickly go between pages while programming.

  • With Object as json string you could save all objects in the level in to array, and then load all of them in couple of events.

  • No, It's about saving the whole object with everything in there as string.

  • How that would have to work?

    Just a moment ago I've menage to separate groups and apply different sequential movements to them. But only problem I have is with Every Second condition - don't know how to pick up it per group and so it is applied from one object to all objects.

    <img src="http://img109.imageshack.us/img109/9233/hsxe.jpg" border="0" />

  • Bump

  • I'm up for that. Anything that would streamline the development.

    If anyone wants to know, I'm currently using MoveTo Behavior plugin ( but this technique can be done with any movement type, but would have to be slightly modified to adopted the movement, for example direction and distance to pass before next call). I've created object text variable for the sprite I want to move with value like this

    864`960__864`736__864`536__464`536

    and numeric variable that holds steps made. Also I have one more variable UpDown that is responsible for reversing the movement pattern.

    The events sheet looks like this

    <img src="http://img11.imageshack.us/img11/7234/gpcu.jpg" border="0" />

    Hope that helps!

  • Hello,

    Couple of days ago I've requested Object as json string, because of similar reasons. I wanted to save each object in to the array, and then easily load it. Have a look. I think that's what you want too - to be able to save a map and then easily load it, right?

    [Request] Object as JSON string