megatronx's Forum Posts

  • ???????

    SCREENSHOOT WOULD BE NICE TO.

  • EDIT ReAd ThIS

    Here i post my little project

    Come on! What's wrong with you?! Don't post till you'll have something to show.

  • when i get my project off the ground i'll probably make a resolution changer plugin if it's possible. i'll have a look into the sdk

    if anyone has experience with the problem of differing resolutions, what needs to be taken into account? as in zoom, layer scaling, image sizes, behaviors, etc? assuming you want your game to be identically sized, just with higher or lower res,

    so i can figure out whether its even plausible

    oH YES, THAT WOULD BE AWSOME!

  • maybe. The thing is game is secert of mana style, so the trees have to have ilusion of depth from semi-iso perspective. Oh, it,s not only about the movement about about the gfx too. I'm not sure what kind of gfx i need: should i use separated branczes and leves, or connected with each other. When u see the exe you'll know what i'm aiming for.

  • Hi,

    I want animated trees in my game. I don't know y, but i can't focus enough to think of a best way of making thise trees look good and efficiante. before this demo i did tried sin movement for sprites + bone movement to keep branches attached to the trunk, but when i cloned the whole tree, both went mad, moving fast and the branches where spread all over the layout. So i came uot with thise non-moving trunks just to see how it my work.

    here's exe

    http://www.box.net/shared/4r2ig060ey

    thanks

  • > I play everything in 1920x1200 with everything on ultra maximum...

    >

    yeah, baby

    except the newest few games are starting to slow down if I don't turn down my AA to 2 or 4

    so it's about time for an upgrade

    If you can aford an upgrade, you do it.

  • ORL demo in 1024x768 was lagging on my laptop ( as i mentioned before, in post somewhere above ). I personly prefare high res gfx, But it will be no good i i want be able to test the game i'm making XD. Best solution would be res selection in options menu. But again i don't know how to make lvl stay untuched and only textures would change.

  • A video of our upcoming game.

    I already posted a screenshot, but I figure you may want to see before clicking

    <img src="http://files.getdropbox.com/u/646697/ScreenshotCollectionGBRM.png">

    Enjoy

    Looks ok. Gameplay seamsok. Looks epic.

  • BTW i still got GC and i love it XD

  • My screen is setted up to 1280x800 res. And now i'm finding this weird that 16:9 is are both 1280x720 and 1280x800 reses.

  • It is pretty much a must nowadays, that with huge monitors and different ratios.

    You mean windowed?

    edit@ What worries me is that with 800x600 displaing on hd tely, picture might be stretched.

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  • Ds is bumped up N64 technology not gba's.

  • My screen is 16:9 so it should do 480. Anyways , tahnks.

  • Thanks guys. If i would have two options: 720 and 480, and have high and low res textures preapred, would it be hard to scale the map so it will not be affected by the resolution change(i'm makieng zelda style demo)?

    Edit: Just find out Cons doesn't support 720x480 fullscreen :/ y?

  • Hi,

    Im designing graphics for my demo game, and i thought that 1280x720 would be an up to date solution. However i remeber running my ORL in 1024x768 and it was laggin on my laptop ( centrino duo 1.8ghz, 2 gb ram, geforce7500 go 256 dedicated ram, win xp) and i'm a bit afraid that 1280x720 might not run smoothly on my equipment, and so on other people machines. Another idea is to run it on 720x480 but than the quality obviuesly will by way lower. Loads of people these days has got 16:9 hd tely they can plug their pc to. Game i'm making is kind of console style and hopfuly to be played wth joypad ( realase the plugin! ), to get this console vibe, it would be cool to have it looking good on tely screen but at the same time i would want to hit wider audiance. Any recomendatuions?

    Thanks