megatronx's Forum Posts

  • I always wanted a software that would let you make 3d games, with loads of assets and w/out any scripting coding knowladge... but not 3d game maker... so i gues this never happens XD

    I'm not getting in to this conversation about weather C2 should be free or not - because it shouldn't

  • Thankx. Will check out the utube vids. Any other games like action adventure or fps?

  • They just don't care anymore. They suppose to give up supporting xp at the end of 2010, thougth I'm still getting live updates.

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  • Hi,

    It is going to be wierd request. I'm currently working on some project that involves collecting data on modern games ( eventualy films ) with bad, boring or average soundtrack. And because I don't have a next gen console or great laptop to be up to date with games, I'm asking you for advice to point out those. I need only a few.

    Thanks guys n girls

    M

  • The alpha early-adopter licenses are marked down considerably to reflect the fact it's an early stage. Also, I repeat the point: assuming we release regularly enough, which we plan on doing, testers get to use the fully-featured software indefinitely for free. What more can we do? Should we pay them to test it for us when we have no money?? I can't see what more we could offer or do for our users. Obviously the transition to free + open source to closed and licensed is a painful one. But I think we've gone out of our way to offer good deals despite this. Can you describe what's unfair about the deal so far and what would be a fairer deal?

    Go for it guys. I'm already spreading a word about its multiplatform browser html 5 compatible exporter to my geeky friends and they are amazed, and are going to look more in to it for the possibilities that come along with it.

  • > I would like to see layouts in the near future, but mostly because then I could whip up a website in construct pretty easily....

    >

    Yeah I know, all that stuff I learned for css positioning... out the window... happily.

    Hmmm... C2CMS...

    Offtopic: If you make a site with c2 then forget about being high in google. sry

  • All those questions are basically "are we going to support multiple screen resolutions easily and efficiently?" and the answer is "yes" - there's certainly room for plenty of improvement over 0.x there.

    Sweet, thanks

  • Other: An .exe exporter is pretty vital i think. Many people seem to dislike the HTML5 exporter.

    I think a html5 exporter isn't that bad for beta releases like these..

    I think that html5 gaming is a great idea for indie market

  • Few questions

    Will C2 have option to change the resolution on runtime?

    Will there be implemented option to convert high resolution textures to low res one, keppeng the map aspect ratio intact?

    Can HTML5 apps be full screened?

    How C2 will handle displaing same app on widescreen and in old squary monitors - will it be adding black borders on a sides eventualy?

  • What if with free version you couldn't make game bigger then, for example, 15mb ? :>

    edit@ and the free version wouldn't work offline.

  • As someone who studied online business revenue models.

    I can tell you that what me, megatronx, and lucid posted so far

    could bring you a great number of gamers and creators.

    And we not even being paid for it just jokeing

  • Thanks

    In regards to selling extensions or plugins i've got mixed fillings. But if it would be me I would offer things I would called MODULES - starters that would be packedges of plugins with ready to go engines ( that eventualy could work together ) like rpg engine, action adventure engine, platform engine etc that would be tweakable. This would speed up the whole proces of making games if someone would either like to make things go fast or if someone would be a bigginer but would want to make something a little more serious. Would sell them �20 ( or whatever it's worth) each inckluding free patches. Eventualy i would be releasing extensions for those to buy and later on a new versions and so on.

    And maybe those kind of packedges would lure beginners too like they've been lured to programs like rpg maker, which would be an extra advantage.

  • > COnstruct 8*2-14 XD

    >

    > Seroiusly: CO2

    >

  • I know where you coming from Ash, thought person who buys hardly functional alpha would do it only becasue of saving some money themselves, and have to be sure that will be able to use it for some time once its functionality will be compleat. And that's the whole point of selling alpha from customeer point of few. From you're point of few you should give a bonus to people who are willing to pay for unfinished product and who trust you that one day it will be fully functional so they can use it at least for some time before they will have to pay the standard fee. You could even go with 19.99 but with 3 years subscribtion for alpha. If you would tell me now that there is going to be some sort of bonus for people who buy alpha, i would ask you for your bank details straight away

    Editkdd@Yeah lucid, online arcade is a defo must, and c2 should have a button 'publish online' which would automaticaly exporting to 'scirra arcade' . And acctualy that could be the only way of exporting in free version: straight to your website where there would be adds.

    Edit 2@ where did lucids latest post gone?!?!?

  • :lol: The model you proposed is a bad one. No new comer will buy C2. It is in it alpha stage right now, you really have no great games to show off the product. It is prone to having bugs with each new up date. I think you should go the Video Ad revenue route along with the closed exporter.

    First of all C2 user should have to assign the program to their users account.

    So you know if people have payed for the experter or not.

    One C2 pogram installed on one pc per user.

    For non paying users there should be no exporters at all instead,

    Non paying users can could post there games on Scirra gaming site.

    This would be like a youtube for games site.

    You could put video ads commercial to play before the game start like the videos in youtube.

    you could put up html5 code so people link up the game to their web site, or share links to social site like face book, twitter,etc just like youtube dose.

    So as people play the game and rate them, you could make best of game page.

    Then you could create construct 2 gaming app for google chrome app store where the best games will be featured.

    By doing all this you will get more people interested in C2. The people who make game and the people who play then.

    If let users decide that their are willing to pay for the exporters (individual ones, or bundle packs) They would have to do it under their user account.

    This was you could make money while C2 is in development and when it is out of development.

    LOL we just had many of the same ideas at excacly same time