megatronx's Forum Posts

  • Hey, thanks for feedback :)

  • Hi,

    I've got weird issue. My project runs when previewd but i only see black screen when exported to html5. It doesn't run neither from my pc nor dropbox. Any idea what it might be? I'm using latest c2.99

    Cheers

    Edit@ I did few more test and project opens in firefox, but doesn't in chrome.

    EDIT2@ ok so it's seam like i had to use public link in order to load it.

    I think it's sorted then

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  • Hey, thanks for your help. I took sheepy advice and expanded it and it works perfectly :)

  • Hey, thanks for your replay, although im not sure if this will work randomly around the whole layout. I need something that would spawn an object anywhere around the layout. Will experiment with what you said thought.

  • Hi there,

    I'm making little project where I want an object to be randomly spawned outside layout but near the border, with angle that will make that object enter the layout. And so I wander if you could help me?

    Thanks!

  • Hey, thanks for your feedback. Don't worry I'm not offended XD I'm still learning.

  • It's a bit depressing that none from those 324 people who viewed the page didn't thought anything about it ><'' . It can't be that bad? haha

    added several new tracks btw :)

  • Hi there,

    I couldn't find my old topic in search so I'm posting a new one.

    Would like to show you some of my recent music tracks and see what you think about them. Some of them are form projects I'm working on, but only a little bit since i can't show off too much.

    ME MUSIC

    Cheers :)

    xxx

  • Wooga drops HTML5 development, but believes it still has a future

    June 21, 2012

    German social game maker Wooga has spoken candidly about its experience with HTML5 development, stating that it is moving away from the platform to focus on native iOS apps since "the technology is not there yet."

    Wooga was approached by Facebook in 2011 and asked to develop a HTML5 game for the launch of the social network's HTML5 mobile platform. The studio launched Magic Land Island later that year, but a combination of issues with HTML5 meant the game never reached its full potential audience.

    "Whilst the benefits of an open platform future are clear for games developers, it became clear halfway through Magic Land Island's development cycle that the technology wasn?t yet ready for mainstream exposure," the company explained on its official blog.

    As a result of the limitations of HTML5 development, including issues with online and offline play, animations and sounds for mobile devices, Wooga has decided to move away from HTML5 development and concentrate on native iOS development.

    However, before bowing out of the HTML5 space, the studio has released an open source version of Magic Land Island called Pocket Island, and is asking that other developer attempt to improve on it, as a means of pushing HTML5 forward.

    There is still a future in HTML5 games, says the studio, and it's time will come - however until that point, Wooga will be focusing its efforts elsewhere.

    "The mobile app market is a billion dollar business that HTML5 could significantly disrupt," adds Philipp Moeser, Wooga's co-founder and CTO. "It has the potential to be a complete game changer, but the technology is not there yet."

    source gamasutra.com/view/news/172804/Wooga_drops_HTML5_development_but_believes_it_still_has_a_future.php

  • Not sure if its html5 or not, however i see there a lot of js . link to article destructoid.com/one-developer-gets-super-creative-on-the-3ds-227177.phtml

  • wow! :D great! :)

  • I've cast my voice :D

  • CONGRATULATIONS!!!!!!!!!!!! :D

    <img src="http://4.bp.blogspot.com/--fNvDUXah3M/TXa-iImDLtI/AAAAAAAABbI/H9Z7EJQv7y4/s1600/champagne.jpg" border="0" />

  • Just checked kickstarter page again and it's 20K+ :D

  • Just had a chat with doublefine lead programmer. She will look in to spriter after molyjam ends.