megatronx's Forum Posts

  • Hi,

    Basically with list of global variables on top, when you click on the square only one small square moves without spawning the green square. When I remove global variables from event sheet the events are working again. So I'm assuming it's a bug.

    capx

  • R0J0hound You're the man! :D thanks! Will test it asap. It will work on spawning objects too, right?

  • you could make it invisible and then make it visible again i think

  • Hi,

    This is the first time ever I'm using arrays and i would like to ask you for help. I have made an array which is taking size of a square and then creates number of smaller squares within that size. And I'm not sure if it's exactly the size of the square but it looks like it is working pretty well. But now I have a problem i have no idea how to solve which is how to make those little square stay on their position simultaneously behaving like the main big square as a whole. Is it even possible? If anyone could help me with that i will highly appreciate it!

    Clicking on purple square will create a square from smaller squares based on array. Clicking on "array square" will destroy it.

    CAPX

    THANKS!

    EDIT@ Ok, i think it doesn't have to follow it, only spawn when clicked on the big square but at its angle.

    updated capx

  • Hehe, it's very funny :) but there is a bug i think because i can see sprite outside the cup.

  • Hey, does this work with iframes?

  • Oh man, this is brilliant. Thanks so much! :D

    Can i google fonts with it?

  • removed

  • Hi,

    [update 28/07/12]

    • more balanced progression
    • extended sound logic with new set of sounds
    • new destruction mechanics ( still buggy; thanks to R0J0hound for help

      edit: removed from current build)

    rewritten code

    An App To Tap v0.99.5

    Post your high scores :)

    -----

    "App to Tap, Tap the Square" is a little reflex game made with portable devices in mind.

    The goal of the game is to hit as many squares as possible. After each hit new square appears which is moving a little bit faster and is a little bit smaller. Let the square leave the screen or run out of time will finish the session and give you details on it with total score. The game is using touch plugin with mouse enabled. The game has got sound engine that is using samples in c major and follows rules off classical music. To make it more rough another logic is changing the pitch ( works in chrome but not in ff. I haven't tested other browsers.

    The game is in pretty much final beta right now and I thought I would like to ask you to play-test it and give me some feedback. Please give it a try. It gets really insane and it's very addictive.

    Thanks and looking forward to your feedback! :)

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  • You have almost the same specs as me. We have beasts man. I'm not sure how those games would work on older machines, which let's be honest are owned by most of people.

  • Do you mean inside STOP?

    If so I've tried that and it prompts me that "this parameter requires string and not a number"

    EDIT@ ok, I've find out about converting vars in to strings and it works perfectly! :) Thanks for your help!

  • Hi there,

    I've made a simple music engine which is choosing which note to play next within the 7 notes octave. Now when the action gets intense it's starting triggering notes very quickly and after few voices stack up it's skipping the sound and triggering it with next available voice.

    So i thought that if i give it a tag which is equivalent to the variable that is triggering the sound and then when next sound starts playing the variable is being used as a tag of a sound to stop playing after short delay. Well this doesn't seam to work, and sounds are still stacking.

    Here's the shot from part of the system. There is 7 conditions in total but they not on the picture.

    http://www.dropbox.com/s/00hjy1p43h3atsb/msystem.jpg

    Thanks

  • Yeah, because i added my fix in events. And i'm sorry but i forgot to write about it ( it was early in the morning )so sorry about that. Basically if you remove "set scale layer 4 to 1.0" from "start of layout" and you let the time run out or sqr leave the screen then you will see the score, you click try again, loose again and nothing will happen for a moment and after that massive S will pop out in the top right corner.

  • done

  • Hi,

    <original post>

    Have weird issue where after restarting layout , the fade that is on some of my txt doesn't reset. And so I can't see in when it suppose to fade in. Is that common?

    <update1>

    It seams like it's the layer not going back to the original scale. Will do more tests and post here,

    <update2>

    So yeah I'm sure you need to reset layer scaling manualy. Not sure if that how it suppose to be?

    file ( please remove the link once is downloaded )

    https://www.box.com/s/f48108d5bc1da19b5a26

    Specs:

    i5 sandybridge 2500

    16gb ram

    gigabyte z68 mobo

    gt 560

    ocz 60gb ssd

    3x 1tb seagate 7200rpm

    Win 7 64bit

    Browser used: Chrome