Max19871's Forum Posts

  • Hi everyone, I can not figure out how to implement overlapping at offset function. See attached image please.

    I've trying to say: Press LEFT & if NOT overlapping wall (ostacolo) then move.

    But every time it cross the wall... :-( What i'm wrong??

  • You have to use the correct name of the effect:

    -> Sprite: Set effect "Pixellate" parameter 0 to 10

    The name of the effect is case sensitive, so it's "Pixellate" not "pixellate".

    Solved, thank you very much. I had entered the name of the effect exactly as I see it in the editor (all caps) assuming it was correct. Thanks so much Asmodean!

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  • Hi all.. Why if I try to change the parameter 0 (size) of the "pixellate" effect does not change anything ?? Even I try to disable it, it remains active. The fx is attached to a sprite. Can anyone help me?

  • Thank u guys, i'll try... Thank u very much!

  • First of all sorry for my english!! I would like to know if it's possible to have single particles rotate before they dead. I would like to create particles when my player object walk (platform), simulating dust. And i would like that every single particles rotate at a different speed.. is this possible??

    Thanks to all..

  • Sorry, it seems i can't post any links...

  • Hi all, i'm new to Construct. I'm going to test Construct, and i've avved two rectangular object on layer1 and a few box objects on layer2. All objects have physics and collision mask. Layer 1 rotate every tick, objects on layer2 fall down as i want, but they impact the collision mask of object on layer1, that seems to not rotate like objects but stay fixed at original position.

    How can i rotate layer, object and collision masks together?? Thanks in advance to all.