in Mopub, set CPM for iAd as 0.01 and Admob as 0.02. That should work right?
I figured it out. Ads don't work on 2.0 from Ludei. You need to stick with 1.4.7
I figured out a solution. I compiled with 1.4.7 and CPU issues went away. Phew!
I just tried 1.4.7 from Ludei rather than 2.0 and ads started working again.
Build rep to post links. In the meantime, what platform?
Oh, I was referring mainly to Ludei and what it does to CPU. Construct's performance and CPU is good. Its only when compiling through Ludei where it seems to create CPU issues.
So I did a test by having one sprite and no events, ran it through Ludei, and installed it on my Android. The CPU was still around 30% so that throws optimizing my code out the window to reduce CPU.
Thanks Ashley. And sorry for the spam. Ill keep this in mind for the future. Thanks!
When my game runs and is left alone on screen lock, the CPU still counts at 30% CPU. How do I get it to stop cpu?
It's strange that when testing it in CocoonJS, the CPU is at 0%. When compiling and installing from GooglePlay, it's over 30%.
My CPU for my Android mobile game is over 30% where all other games (non-Ludei) are under 1%.
Anyone know how to fix this or are also sharing the same issue?
Hey andreas how did you integrate the facebook event? I tried using the facebook module but nothing ever happens when I click on it.
Develop games in your browser. Powerful, performant & highly capable.
This is a bit concerning for me as its killing battery life on phones. Has anyone successfully had mobile game less than 10%?
I opened up a few different games and they are around 0-1% CPU usage.
My game compiled through Ludei takes up 30% CPU and End button is red on Android.
What are your CPUs at and how can I get it lower?
Has anyone had any overheating issues when game is left on?
Issue is seen on Samsung Note 3 when screen is locked.
Using Ludei to compile game and featured on Google Play.