luckyrawatlucky's Forum Posts

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    Currently Timeline only works with Object which we animate but i think it should also work on multi instances of same object. and if we delete object from the layout Animation also removes from instance.

  • Yes thanks this is working.

  • you can watch this video i want to make this type of throw.

    So i can tap and drag with touch and when i slide UP then ball throw but i don't want to push ball out of layout it should bounce from the wall.

    any idea how can i achieve this ?

    thanks in advance.

  • hi

    thank you so much for your kind help

    i am using construct from 3 years but i had never used arrays till date.

    and now I have learned something with your help.

    Thanks again

  • I don't know what is proper way to store data in x0y0 and x0y1 using push.

  • still i am unable to find any solution

    I am able to store data but need some help

    my array size is x = 0,1,2,3,4 and y is = 0,1

    Storing "correct" in y0 and incorrect in y1

    i am able to store data in this and now i want to store first value of "correct" in x0y0 and first value of "incorrect" in x0y1 then i want to move this x0y0 to x1y0 & x0y1 to x1y1 and move the previous data to next cell. I mean always new data will be store in x0y0 & x0y1 and the older data will move accordingly.

    I hope now you understand.

  • Sorry for my bad English (all 5 slots means arrays table 0,1,2,3,4)

    okay i am making kids games where a 3 character appears with three different color and a there is also a Sprite which showing color which kids will select.

    those character will come 5 time in screen means they have to select Correct color character 5 times.

    So i want to record how many time they choose correct and how many time they choose incorrect.

  • I didn't understand

    How to put value in x and y

    okay let me tell you what i am trying to store data

    on Correct set at xy (x selecting index number 0, y selecting index 0 and then value

    on Incorrect set at xy (x selecting index number 0, y selecting index 1 and then value

    is this right?

    now what i have to do when all 5 slots are full of values?

  • and thanks for your kind help

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  • i am not recording correct or incorrect

    I am recording how many times correct clicked and how many times incorrect clicked

    if i clicked correct total 8 times then save that value to array 8 and same with incorrect

    saving both total correct and total incorrect

  • I don't even know how to put both values in array.

  • I have 2 variables Correct and Incorrect which contain data how many times correct clicked and incorrect clicked as well.

    Now i want to record last 5 play's result and next play have to add and remove previous accordingly.

    I hope it make sense.

  • okay let me explain (this is a game for Kids)

    i have given dino two LiteTween behaviors (move_in & move_out)

    i also have a sprite with name "Preview" with same color which we picked from chooser

    on starting all three dino's are out of layout

    when we choose color from chooser all three dino comes in (from left) having 3 different color

    we have to choose same color as "Preview"

    If we select the wrong color then that will just move_out (move to right) Out of layout. and then we have to select out of two remaining dino.

    If we select the correct one other two dino move_out Out of layout.

    and picked dino will go out after 1 second. and all three dino's will reached out of layout then I want them to come in again from left

    in Short

    in the game there are three dino with three color and a preview color for kids and same colored dino they have to pick.

    They will choose a color from chooser and they have to pick right color 5 times which mean all dino will appear 5 times.

  • again here

    i have given LiteTween (move_in and move_out) behavior to Dino

    they all move_in together but they move_out separately.

    I want to detect when all thee dino move_out

    I means Do Not Detect when only one or two Dino are move_out. I want to detect when all three dino are move_out

    How to know this

    I tried to use pick all but it didn't worked.