LoboJoguinhos's Forum Posts

  • 12 posts
  • I'm working on a game that can be played either with KB + mouse or using a controller, but the game has a key rebinding option. I want to hide this option if the platform doesn't have a keyboard (such as playing in a console, for example). My first idea was to wait for an input at the beginning of the game, and if that input didn't come from a KB, then assume there's no KB and hide the option, but the user could just use the mouse as the first input and the option wouldn't show, even tho there is a KB, so the ideal would be to detect a KB. Is that possible?

  • Oh, ok, thanks!

  • The project I'm working on atm uses the NWjs plugin to store savefiles and it works just fine, but I'm wondering, does the NWjs also work on mobile or should I adapt the save system to use the local storage plugin instead?

    Thanks in advance!

    Tagged:

  • Hey!

    I'm currently working on a project with a file based save system, and I'd like to somehow obfuscate the save file's content, so the player can't easily open it and edit the info.

    Is there any way to encrypt a string in C3? Maybe a plugin?

    Thanks in advance!

    Tagged:

  • I was playing around with c3 this afternoon and made a nice water-like effect using the sin(x)/x function

    Maybe someone can make a game out of it :D

    (it was made on v146)

    https://drive.google.com/open?id=16d-fm7OGZhFcVfuEeMj4WQvFSyk3vTHn

  • Having tags to filter collisions with solid objects is a great addition, but I feel it'd be even better if we could reference an object's tags with system expressions.

    Is this possible at the moment? Am I missing something? If no, are there plans to add this in the future?

    Thanks!

  • Sorry, I forgot to answer this post x.x

    Basically, when the host leaves (on kicked) the peer joins a new room as the new host.

    Apparently it works, the peer joins the room as a host and new peers can connect to it, and send messages to the host, but messages broadcasted form this new host won't reach the peers :(

  • Hi!

    I've been fidling with the multiplayer object for a few days now and one problem I have is that when the host leaves, if I try to make a peer become the new host, there seems to be an error sending messages from this new host to any new peer that joins its room.

    I made a simple c3p project (https://drive.google.com/open?id=1WEDFWZ8cxpUOdDYkodHGx_dw9Tjc1xP6) with a button that sends a message form host to peers and from peers to the host, if you wish to reproduce this behaviour, follow these steps:

    1: join as a host

    2: join as a peer (at this stage, messages come and go both ways)

    3: leave as the host (peer now becomes host)

    4: rejoin as a new peer (at this moment, the new peer can send messages to the new host, but the host messages won't reach the peer)

    Can someone help me with this, please?

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  • Since the r59 update, whenever I try to save or load a project from Google drive on my phone, C3 opens the authentication dialog, I login, but it sends me to a white screen and nothing happens

    I really like being able to use C3 on my phone, but without cloud storage its not viable for me :/

  • Ah ok, thanks!

  • Is there a C3 version of this plugin?

  • Is there a way of getting the latitude and longitude of a X,Y point in the map with this plugin?

  • 12 posts