You mean your game on itch? I tried it yes it's not saving or loading.
Should be automatic and just work. I've never had any problems with it on itch.
Develop games in your browser. Powerful, performant & highly capable.
What else have you hidden in that condition because there's a sub part to it
Add a trigger once to the logic where you compare if player X is now greater or less than enemy X.
I'm not sure if this logic would even work, the itemvalue comes from a 'get' which you never use. Sure you are checking if the items exist in local storage but the problem might come when you set the global variable to itemvalue, the itemvalue could be 0. I assume you are seeing 0 if you say it resets. Also I don't think it's normal to be checking and setting it in two different places, why do this with duplicate logic?
Yeah for some reason people get scared of arrays but they are very simple and useful. If you try and make events in a blind trial and error kind of way it won't work, better you understand what the events are doing. If you understand the event we discussed here then you are on your way.
Look at what you have in the action already, X=1, Y=1. Change Y to loopindex, keep X as 1. Change the value field to array.at(0, loopindex) instead of array.at(0, loopindex-1). When I write set at xy (1, loopindex) I mean x is 1 and y is loopindex.
Ya but what about my example? Yours is set at xy (1,1) to array.at(0, loopindex-1). Instead use what I mentioned above set at xy (1, loopindex) to array.at(0, loopindex)
I understood the video, just sayin it could be your events (more likely) and not a bug with Construct. Solid is related to line of sight obstacles and we can't see every event.
It's just a for loop, and the action is using the array object set at XY
for array1.height - array2 set at X,Y (row, loopindex), value array1.at(row,loopindex)
That should be a problem with your events, better to share the project. Also you posted this in the wrong place it's for issues with the website.
Do you mean in random position/direction or that you have a list of items to randomly choose from? There is choose() expression, maybe this will work. I'm imagining you mean something like a loot box but I could be wrong.
Seems to be as designed that if you load a game that involves transitioning to another layout, it runs through events after the game load. Some are skipped though like 'on start of layout' events. I wouldn't expect anything different because loading the game in a sense is going to or loading the layout unless you are already in it.
Yes that is how Construct works, you pick with conditions and apply actions to picked instances.