lionz's Forum Posts

  • I'm not sure what you've done here but usually the scroll to is on or around the player object

  • It's because you've put AJAX.lastdata in quotation marks which makes it a string instead of an expression, remove the ""

  • You need to add an Else on those conditions. Without this it quickly checks if var=0 then sets to 1, then checks if var=1 after it has set it to 1, so each one is true.

  • You can add a condition to the first event either 'D key is not down' or 'item use animation is not playing'

  • Restart the layout

  • No chance of helping with that unless we see it with share project file.

  • I can see the problem from the screenshot, two of those events are true at the same time but have opposite outcomes. If the enemy is overlapping the square and the player isn't then it triggers second and third events constantly. Because of that conflict the bee variables won't be set correctly.

    As the logic is simple, the fix right now is to use one event and an OR block, player is overlapping square OR enemy is overlapping square, followed by an Else which handles when nothing is overlapping the square.

  • Use player is overlapping, and then if it's a separate animation you can say 'animation is playing' if it's all within one animation you can compare animation frames.

  • Yeah what you describe in your original post doesn't happen. If you mean that you can keep pressing space then block it out with a variable condition, var=0 and then set var to 1 when you press space.

  • Can you make it a capx file? Thanks

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  • It did exist with Construct 2 but now it doesn't, it's old.

  • Do you mean the problem is when both the player and enemies are in the square? Because you didn't say which one has priority. It's easy to do, just depends on the design of the game.

  • Please share a screenshot of the relevant events

  • Good news! :)

  • Ah ok I guess it's not obvious you can swipe maybe add a tutorial but in my opinion you don't need swipe mechanic with this game. Also some other things, the game name is wrong. The audio is far too quiet. There are bugs such as sometimes when you pick up an object it destroys all the same ones of the same colour, and when you load into the next level it fails and leaves the player in a blank level.