lionz's Forum Posts

  • Import 9999 frames : D

    EDIT: I don't think you can import more than 3000 frames. My C2 crashes. So I guess that's your max friend count : P

  • From my experience the Avatar sprite will always use the same image unless you change to another anim. If Avatar is a Family it may act differently but I haven't messed around too much with Families. Perhaps someone can prove me wrong but I don't think you can have multiple instances of Avatar with different default images.

  • It is that easy? If the player has 8-direction and you give him ScrollTo behaviour, the viewport will follow the player when he reaches the edge of the screen.

  • I think what you might be able to do is set up animations for Avatar, and load individual animations(still images)

  • As far as I know, all instances of a sprite must have the same image. If you edit the image for one instance, it will change it for all.

  • Just give the player the ScrollTo behaviour.

  • As I said, and the guy above has also said, you don't need to use both and if you want jumping I would use platform. If for some reason you want to stick with bullet then you'll need to use something like 'move at angle 270' to simulate jumping but I'm not sure why you would opt for that with the platform behaviour available.

  • Use set position to another object > Object/Image point

  • No problem, good luck! :)

  • I'm not sure how your game is meant to work really but I would stick with platform only and use simulate control to push left/right instead of using bullet set angle 0/180. That way you can at least have the nice jumping. Also disable the pressing of left/right.

  • bad news You should try again though I reckon. Maybe cut the goal in half? : D

  • I don't think it's a good idea to have the player set to be both a bullet and platform behaviour.

  • Because of how the event is set up it will only fade the Ground object that the ball is touching. I think if you set up Ground as a family it will fade all the Ground objects.

  • Set a boolean variable e.g.'MissileHit' for the helicopter. Set it to true when the helicopter is hit by the missile then set it to false 1 second(or so) later. Then set up a condition for the last event Helicopter is overlapping cargo AND MissileHit = false > pin to heli.

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  • I don't know for sure but I'm going to say Classic doesn't have it because a search for audio returns no results in the Classic forum.