lionz's Forum Posts

  • True it might be impossible to find. I like this version

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    Ask the crafty russian who made the video although it was years ago.

  • What logic are you using? On any touch start > set angle toward touch.x,touch.y should set the angle toward the touch point and keep it facing in that direction until next touch. If you're trying to do something other than this please post .capx or link to example of what your game is doing.

  • If you want to learn javascript, python, ruby etc, this is a great set of tutorials online that you can get through and start coding games!

    https://www.codecademy.com/learn

  • We sacrifice a goat to the great God Imhotep.

    ...just kidding, it's a normal British Christmas. Get a tree, put some presents under it. Do the conga naked around the neighbourhood. What, no?...

  • > Is it really impossible to find out the original artist of this cover? It is produced, it is well done, nobody recognizes it?

    >

    Reasonable bump.

    Nope it's not impossible, it's these guys :

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  • I've not made use of this before but I think I will be doing now, looks useful. Seems nth instance 1 works for this scenario.

  • Hmm sounds challenging

  • Yeah separating with Else is fine : D

  • The link won't work for me but this should :

    Every tick > object set size (self.width+1,self.height+1).

    You should see some gradual growth.

  • It's because the player not overlapping ground overrides everything, it'll never check if the player is overlapping ground. You need to separate them out.

    If player is not overlapping ground > do this.

    If player is overlapping ground

    ground is not on layer 3 > do this.

  • It sounds like he's talking about the container datatype from common code and trying to find it in C2, I guess it's a Family? A fridge family contains many foods! : D Just depends what he wants to do with it, an array might serve the purpose.

  • That event is checking whether the player is NOT overlapping the ground isn't it? So it's only true if the player is not overlapping the ground. You want it to trigger when the player is overlapping?

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  • I've done this before using containers, every tick > if bodypart1(health=0) and bodypart2(health=0) > destroy container(worm)

  • I think you're using families wrong here, unless you're planning to have more creature types in future? You can set up the worm as a 'container', this then means that when one part is destroyed, they will all be destroyed. They're useful for this. Families are for affecting a family of objects at once i.e. a number of different kinds of worms rather than parts of a single object. If they're a container then this logic might work because if you pick a part of the worm to check against then it will pick every other part of the worm as well.