lionz's Forum Posts

  • I've not made use of this before but I think I will be doing now, looks useful. Seems nth instance 1 works for this scenario.

  • Hmm sounds challenging

  • Yeah separating with Else is fine : D

  • The link won't work for me but this should :

    Every tick > object set size (self.width+1,self.height+1).

    You should see some gradual growth.

  • It's because the player not overlapping ground overrides everything, it'll never check if the player is overlapping ground. You need to separate them out.

    If player is not overlapping ground > do this.

    If player is overlapping ground

    ground is not on layer 3 > do this.

  • It sounds like he's talking about the container datatype from common code and trying to find it in C2, I guess it's a Family? A fridge family contains many foods! : D Just depends what he wants to do with it, an array might serve the purpose.

  • That event is checking whether the player is NOT overlapping the ground isn't it? So it's only true if the player is not overlapping the ground. You want it to trigger when the player is overlapping?

  • I've done this before using containers, every tick > if bodypart1(health=0) and bodypart2(health=0) > destroy container(worm)

  • I think you're using families wrong here, unless you're planning to have more creature types in future? You can set up the worm as a 'container', this then means that when one part is destroyed, they will all be destroyed. They're useful for this. Families are for affecting a family of objects at once i.e. a number of different kinds of worms rather than parts of a single object. If they're a container then this logic might work because if you pick a part of the worm to check against then it will pick every other part of the worm as well.

  • Sounds like you need to set up a 'Family instance variable' for life and check against it. Then you check if Family.life=0 > do this.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What are you looking to use it for?

  • yeah there's a save as .capx option when you save, usually people share from google drive or dropbox and then they can take a look. At least if it didn't work at all on the test account you know why Apple found a problem with it. Next step is to let someone take a look and see if there is a problem from C2 side.

  • the IAP doesn't work at all? Probably something to do with that itunes link up, I don't know much about that. Next step might be to post a .capx and let someone take a look.

  • I would probably do this by way of animation. Create each frame with how much you want the image filled and then play it as some kind of filling animation.

  • Make pieces that fit together like a puzzle. Or is the overlapping some kind of art style?