lionz's Forum Posts

  • YoHoho There is a check 'object is on screen' under the object conditions which will run all actions when an object is in view. You can use this condition then right-click invert to reverse it so it then checks 'object is not on screen'

  • Yep you can set angle to random(x,y) to pick from numbers between x and y.

  • Dam that tutorial is complex, you probably have a better idea than me on how to add to that. I would have to make it myself from the tutorial to work out what is going on, looks like he is using 2 variables to track the uid of last and next created tiles so you would just follow in that trend. There are some snake templates on the store, you could try one of those too.

  • Right-click on the point > Add Point

  • Hi, how did you make the snake? From what I remember of the old school snake you just increase the length of the whole snake object.

  • Not really self explanatory, what do you mean?

  • Try a method where you have variable condition which begins the flash then locks it out to trigger once. See my events below with the variable added, should have the desired effect.

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  • That's what I suggested above, you don't need the while. Or use the repeat Kyatric suggested. Not sure why OP has got a problem with every tick.

  • You made the game over object visible not the layer, select the layer GameOverCalque 0 and on the left side options tick the box 'initially visible'

  • There are 2 issues. One is that the game over object is set to fade out and be destroyed at the start of game (initially enabled), and also the layer that the game over object appears on is set to be invisible in the options.

  • Well it's in French but from what I can decipher you are making an object visible, not asking it to play an animation?

  • As on tap is a trigger once, then I guess the only issue could be 'repeat count' is set to more than 1. If it's not that then let's see a screenshot of the events :)

  • I thought they all spawned at the same time on sonic games? So if rings a global variable, you just create that number of rings. If you are doing it one at a time I guess you can create a ring as you subtract 1 from rings variable until rings variable is 0.

  • pyramidlakegames cool ^_^

  • Lives are usually global variables, make one called Lives with initial value 3. Then you can say if player is not on screen (is on screen inverted), trigger once, subtract 1 from Lives.