> Nobody said anything about mental problems, I'm asking why you want to have sub folders for family objects. If for example I have some families "Enemies" "Characters" "Weapons", I can't think of a sub folder I would need to create to categorize it further.
Example:
>
Folder:Tools
Family: Guns
-Lasers
-- ********
-- ********
-Shotguns
-- ********
-- ********
-Rifles
-- ********
-- ********
Family: Melee Weapons
-Swords
-- ********
-- ********
-Daggers
-- ********
-- ********
In my game I would just have a family called Guns only. If I want to define different types of Guns I use family instance variables. However, if someone really felt the need to have a family called Guns as well as families called Lasers, Shotguns and Rifles, I'm still not getting why they need to go in sub folders. Seems redundant.