lionz's Forum Posts

  • Have you tried the typewriter setting on the text object? That works quite well for what you're describing. What is the flowchart? I guess that's where the problem lies because it is already a string.

  • That should work if you do it in that order, the one you posted was in reverse converting it to a string in a variable and then trying to set text with variable. Also what is the importance of the variable, can't you just set text?

  • I don't think it'll recognise loopindex(i) so probably keeps returning 0. I would instead continue using array.curx for the row

  • set the text first and then set the variable to textobj.text

  • I think on Steam the save data is uploaded to cloud ? So I assume it will be unaffected on an update.

  • Disable test mode and try it :)

  • Easy, just do it :)

    There are tutorials around and in the manual.

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  • No problem, at least this post will remain as evidence that you are unappreciative of help from other users on the forums for when you post again next time :)

  • if u dont want to use families, u can use frames in animations, and have 1 object with different frames, and use if mouse is over this object then set elevation to 2 if its not over this object then set elevation to 0

    as all ur buttons wont require to be individual items, its all 1 ... no more 1000 objects for buttons etc. 1 button doing everything.

    the only complex side will be in events. ul have to identify each button by frame number or local variable and check if user click the button with frame 1 or frame 2 then open shop or close the menu etc... is simple... and more eficient then famillies.

    but famillies are better way of doing thins if u really need to have multiple sprites/objects that are different.

    if u dont require different objects, u can merge them in 1 animation and use frame counting. dont forget to disable animation speed for the animations so the buttons dont change frames.

    families are more for "collision detection objects"

    for example i have a door, and i have a wall, and then i also have an enemy bullet.

    obviously i can merge the door and wall toghether... but then again if i want to animate the door to open close i need it to be another animation entirely or easier a different object.

    so u place all in 1 familly, and then u can tell ur player "if u hit this familly u dont move or u get hit etc"

    so in conclusion, just use families. lol

  • That's a mess... I'd like to do it properly with localstorage or array...

    A mess, what do you mean ?

  • Well because you are new I'm saying you don't need local storage here you can use system save/load

  • I think this is too old, even if you convert it which I did, Construct doesn't like all the looping function within function and it hangs.

  • In my example it is removed you don't need it. Use system save instead.