How do I make a point and click interactive objects?

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  • I'm trying to make a point and click like MacVenture Series or Norcos, where you have a background and can interact with it, like taking itens, going to other room, and etc..

    First I tried this using invisible sprites with different instance variables to the interactive objects, but noticed that when changing rooms (aka: background image) I would have to mannualy change the sprite size, position and instance variable. And the last one I think is not possible with multiple interactables.

    I'm thinking about using separated sprites for each interactive object and using separated layouts. but I don't think it would be the best Idea.

    So I wanted you guy's opnion. How would you do this?

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  • Yeah that's the best idea unless it makes more sense to change the background in the same layout and spawn objects based on stored co-ordinates.

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  • Yeah that's the best idea unless it makes more sense to change the background in the same layout and spawn objects based on stored co-ordinates.

    Really? Making a lot o layouts and sprites will not have some impact in the game's performance?

  • The opposite actually as it only loads what is in the current layout. Putting everything in a single layout is where you would have the performance issues, though I believe there is something where you can unload graphics that are not being used if you prefer to do it that way.

  • I don't think I want to hahaha I think is simplier like this, thank you!

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