lionz's Forum Posts

  • Timescale is only really used for a pause screen where you press a key to action it. A timer won't work. Because what you're describing has no user input but is based on picking up an item better you block out all key presses for the player and then stop all animations if required.

  • There are a few things you need to do. Add trigger once to the health less or equal to 0 condition. Bring the on death animation finished condition out into its own event. There is a conflict with idle animation and death, it can't play them both, so you need to add conditions to the idle animation if health is not less than equal 0 then play it or you won't see the death animation. Also because Fred is global he keeps the same health so you have to set it back to the default when you restart or you are stuck in a restart loop of 0 health.

  • You can put the health bar + enemy objects into a 'container'. Then they are related, if you create an enemy it creates the health bar and you pick together.

  • If I understand you correctly you can do a check if goomba.count = 1 so that means 1 exists in the layout. The event could be if goomba.count = 0, then spawn goomba.

  • You'll have to explain what you want to happen? The events are different to what you shared before and you have it set to call the function in any of the directions.

  • There will be a reason for it, if you can share the file it will be easy to work out what has gone wrong.

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  • Looks pretty awesome to me, those graphics are WIP? haha.

  • Do you have 2 instances of player ? If not then the boolean must be true...you can check in debug mode.

  • Yeah I worked it out, the event sheet is not linked to the layout so it's not reading anything. Select Layout 1 and in the properties bar select the event sheet currently it is (none)

  • Can't see a problem, next step is to share the file I guess and someone can take a look.

  • It's difficult to distinguish target from object type. Easiest way is to create your own turret, have it spawn bullets and set bullet angle to pick nearest enemy.

  • You could use a global variable for the player 1,2,3 or 4 and this number is used in other events to set car animation etc

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