I'm not seeing any logic that tries to play audio? Also better if you explain more about what's going on in the game.
sorry i thought i saved the audio at least as an object but I didn't . ^^"
I tried the play function and it was showing me a dropped down list of audio I added which wasn't what I wanted so I didn't want to add that logic in.
I tried a new method though and saved it but unfortunately it doesn't seem to be working either ._.
I want to do the following:
1. Word matches with meaning, it will disappear (which it currently does)
2. When it disappears, I want the audio of the word to be heard (which is at the 5th column of the array.
I've also made the words to two pairs to hopefully make it easier for a pair to be matched and make it easier to find out if the audio plays when a pair is successfully matched.
You need to add the audio plugin. After you add it, there is an action "Play (By Name)." Pass the array value into this event.
Thank you for the suggestion.
I think this is up my alley of what I'm looking for but unfortunately its still not working. I've tried to add it in as the following: